Mistwell
Crusty Old Meatwad
And yet, still no bucklerShields have really gotten their due in 5E, and it's about time.
And yet, still no bucklerShields have really gotten their due in 5E, and it's about time.
We have used both in 5E for a long time.I am serious about the buckler by the way. The 3e rules for buckler worked fine, though you could tweak them for 5e. Why doesn't 5e have a buckler which grants a +1 AC rather than the +2 AC of a standard shield, but allows some more uses for that hand?
For that matter, we should have the Tower Shield back as well. Those 3e rules worked fine too. You can forgo attacks and use it for total cover, or you can gain a +4 AC in exchange for -2 to attacks. I can see tweaking that to +3 AC for 5e, but regardless those rules should port reasonably well to 5e.
Those are some nice house rules there!We have used both in 5E for a long time.
Buckler (AC +1, light property, may be used for two-weapon fighting, 1d4+STR bludgeoning damge)
Tower (AC +5, heavy property, STR 13 requirement, acts basically as 3/4-cover, 1d6+STR bludeoning damage)
"Normal" Shield (AC +2, may be used, 1d4+STR bludgeoning damage)
Note you can make "bash" attacks with the normal and tower shields, but as a normal attack, not part of TWF.
Shield Master allows bonus action attack with normal shield.
Kobold Press has the Manica in the Tome of Heroes. +1 AC, doesn't take up your hand.I am serious about the buckler by the way. The 3e rules for buckler worked fine, though you could tweak them for 5e. Why doesn't 5e have a buckler which grants a +1 AC rather than the +2 AC of a standard shield, but allows some more uses for that hand?
For that matter, we should have the Tower Shield back as well. Those 3e rules worked fine too. You can forgo attacks and use it for total cover, or you can gain a +4 AC in exchange for -2 to attacks. I can see tweaking that to +3 AC for 5e, but regardless those rules should port reasonably well to 5e.
Thanks. We've been using them for something like 4 or so years maybe?Those are some nice house rules there!
Ive played for a good while now with the houserule that AoO gave you a full attack action. Smites, Rage, Sneak attack and spells (with warcaster) are already usable on AoO, so the fighter was actually lagging behind in the AoO department. A high level fighter should have devastating AoO.I always thought since third edition that the fighter should not only have increased attacks as they level but increased opportunity attacks/reactions as they level.
So not only would the fighter be able to defend it nearby ally did be able to bash you when you miss. This would reduce the whole analysis paralysis because you would just have so many reactions that you both defend and attack.