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Did The Complete Fighter's Handbook kill "Zero to Hero"?
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<blockquote data-quote="Willie the Duck" data-source="post: 9502821" data-attributes="member: 6799660"><p>I noticed that this text mentions the damage bonus, but not the to-hit (making them silent on the issue). So I dug a little deeper. I think this is a place where the rule is spread across multiple sections.</p><p></p><p>The rules in the Attribute section under strength read: </p><p><em><span style="font-size: 12px">"<strong>Hit Probability</strong> <u>adjustments are added to or subtracted from the attack roll rolled on 1d20</u> (one 20-sided die) during combat. A bonus (positive number) makes the opponent easier to hit; a penalty (negative number) makes him harder to hit.</span></em></p><p><span style="font-size: 12px"><em><strong>Damage Adjustment </strong>also applies to combat. The listed number is added to or subtracted from the dice rolled to determine the damage caused by an attack (regardless of subtractions, a successful attack roll can never cause less than 1 point of damage).</em></span></p><p><span style="font-size: 12px"><em>For example, a short sword normally causes ld6 points of damage (a range of 1 to 6). An attacker with Strength 17 causes one extra point of damage, for a range of 2 to 7 points of damage. The <u>damage adjustment also applies to missile weapons, although bows must be specially made to gain the bonus</u>; crossbows never benefit from the user’s Strength."</em> </span></p><p></p><p>This would imply that you do get the to-hit bonus for strength with a bow (and do so without need for a special bow, since that is only referenced for the damage bonus). In the combat section we find:</p><p></p><p><em>"<strong>Ability Modifiers in Missile Combat</strong></em></p><p><em>Attack roll and dam-damage (sic) modifiers for Strength are always used when an attack is made with a hurled weapon. Here the power of the character’s arm is a significant factor in the effectiveness of the attack.</em></p><p><em>When using a bow, <u>the attack roll and damage Strength modifiers apply only if the character has a properly prepared bow</u> (see Chapter 6: Money and Equipment). Characters never receive Strength bonuses when using crossbows or similar mechanical devices.</em></p><p><em>Dexterity modifiers to the attack roll are applied when making a missile attack with a hand-held weapon. Thus, a character adds his Dexterity modifier when using a bow, crossbow, or axe but not when firing a trebuchet or other siege engine."</em></p><p></p><p>That suggests that you do get the to-hit for high strength, but only if you have a specially made bow.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9502821, member: 6799660"] I noticed that this text mentions the damage bonus, but not the to-hit (making them silent on the issue). So I dug a little deeper. I think this is a place where the rule is spread across multiple sections. The rules in the Attribute section under strength read: [I][SIZE=3]"[B]Hit Probability[/B] [U]adjustments are added to or subtracted from the attack roll rolled on 1d20[/U] (one 20-sided die) during combat. A bonus (positive number) makes the opponent easier to hit; a penalty (negative number) makes him harder to hit.[/SIZE][/I] [SIZE=3][I][B]Damage Adjustment [/B]also applies to combat. The listed number is added to or subtracted from the dice rolled to determine the damage caused by an attack (regardless of subtractions, a successful attack roll can never cause less than 1 point of damage). For example, a short sword normally causes ld6 points of damage (a range of 1 to 6). An attacker with Strength 17 causes one extra point of damage, for a range of 2 to 7 points of damage. The [U]damage adjustment also applies to missile weapons, although bows must be specially made to gain the bonus[/U]; crossbows never benefit from the user’s Strength."[/I] [/SIZE] This would imply that you do get the to-hit bonus for strength with a bow (and do so without need for a special bow, since that is only referenced for the damage bonus). In the combat section we find: [I]"[B]Ability Modifiers in Missile Combat[/B] Attack roll and dam-damage (sic) modifiers for Strength are always used when an attack is made with a hurled weapon. Here the power of the character’s arm is a significant factor in the effectiveness of the attack. When using a bow, [U]the attack roll and damage Strength modifiers apply only if the character has a properly prepared bow[/U] (see Chapter 6: Money and Equipment). Characters never receive Strength bonuses when using crossbows or similar mechanical devices. Dexterity modifiers to the attack roll are applied when making a missile attack with a hand-held weapon. Thus, a character adds his Dexterity modifier when using a bow, crossbow, or axe but not when firing a trebuchet or other siege engine."[/I] That suggests that you do get the to-hit for high strength, but only if you have a specially made bow. [/QUOTE]
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Did The Complete Fighter's Handbook kill "Zero to Hero"?
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