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Did The Finished 5th Edition Change Anyone's Mind?
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<blockquote data-quote="Psikerlord#" data-source="post: 6571565" data-attributes="member: 93321"><p>I started out liking the playtest, but towards the middle gave up on it. I went mental when the leaks of PHB came out, worried that second wind and action surge were crazy overpowered... but once I got my hands on PHB, I was hooked. I understood much better how the classes were balanced, and the simplicity the game embraced. By the time DMG rolled around, with it's "rulings not rules", wandering monsters, random treasure tables, and host of optional rules at the back, it confirmed for me that 5e is my favourite edition ever. I feel like it is a great mix between 2e, 3e and 4e. </p><p></p><p>My only complaint is they didnt write DMG in more of a 13th Age style - an even more "Make this game your own! We want you to houserule!" attitude, with greater transparency on dev thoughts behind particular rules or options. For the stealth rules for example I would have preferred to see a more blatant "DM discretion" tag, with dev discussion on stealth easy/hard approaches, and what that means for a game and especially rogues.</p></blockquote><p></p>
[QUOTE="Psikerlord#, post: 6571565, member: 93321"] I started out liking the playtest, but towards the middle gave up on it. I went mental when the leaks of PHB came out, worried that second wind and action surge were crazy overpowered... but once I got my hands on PHB, I was hooked. I understood much better how the classes were balanced, and the simplicity the game embraced. By the time DMG rolled around, with it's "rulings not rules", wandering monsters, random treasure tables, and host of optional rules at the back, it confirmed for me that 5e is my favourite edition ever. I feel like it is a great mix between 2e, 3e and 4e. My only complaint is they didnt write DMG in more of a 13th Age style - an even more "Make this game your own! We want you to houserule!" attitude, with greater transparency on dev thoughts behind particular rules or options. For the stealth rules for example I would have preferred to see a more blatant "DM discretion" tag, with dev discussion on stealth easy/hard approaches, and what that means for a game and especially rogues. [/QUOTE]
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