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Did The Finished 5th Edition Change Anyone's Mind?
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<blockquote data-quote="Tony Vargas" data-source="post: 6574329" data-attributes="member: 996"><p>That's a pretty grandiose tautology. Yes, if you take a game that models a genre (not so well), and want to excuse the failure, it's facile enough to say that it's 'defined it's own genre.' If the game was also a fad for a while, /and/ attracted mainstream controversy that raised awareness of it's name, such that it has some ongoing success and notoriety, you can even point to that success as 'proof' that this 'new genre' is exactly what people want (and the only thing they want). Afterall, other similar games that don't fail to model the genre in the same ways don't so well (ignoring the fact they have 0 mainstream name recognition).</p><p></p><p> 'Streamlined' maybe isn't the most important takeaway. The 'O' in OSR is the critical bit. "Old." OSR is a revival of a fad. The old version of the game was baroque, and maybe even nostalgic fans don't want to deal with that complexity, so 'streamlined' clones do a little better than more faithfully complicated ones, IDK - but I doubt it's the most significant factor.</p><p></p><p>5e follows that model. It's very suggestive of the classic game, but not as primordial. It'll be hard for it to do poorly, with both the fad-revival, and the official D&D name on its side.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6574329, member: 996"] That's a pretty grandiose tautology. Yes, if you take a game that models a genre (not so well), and want to excuse the failure, it's facile enough to say that it's 'defined it's own genre.' If the game was also a fad for a while, /and/ attracted mainstream controversy that raised awareness of it's name, such that it has some ongoing success and notoriety, you can even point to that success as 'proof' that this 'new genre' is exactly what people want (and the only thing they want). Afterall, other similar games that don't fail to model the genre in the same ways don't so well (ignoring the fact they have 0 mainstream name recognition). 'Streamlined' maybe isn't the most important takeaway. The 'O' in OSR is the critical bit. "Old." OSR is a revival of a fad. The old version of the game was baroque, and maybe even nostalgic fans don't want to deal with that complexity, so 'streamlined' clones do a little better than more faithfully complicated ones, IDK - but I doubt it's the most significant factor. 5e follows that model. It's very suggestive of the classic game, but not as primordial. It'll be hard for it to do poorly, with both the fad-revival, and the official D&D name on its side. [/QUOTE]
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