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Did The Finished 5th Edition Change Anyone's Mind?
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<blockquote data-quote="Tony Vargas" data-source="post: 6576155" data-attributes="member: 996"><p>I see. One of the things I actually like about the mechanic could be contributing the phenomenon you're seeing: It /seems/ even better to players than it actually is, mathematically. If you're hitting 50/50, advantage is like getting a +5, you're suddenly hitting 75/25. That is really good. But what makes it look even better is if you roll 2 dice and don't think about one of them being the 'second' die. If you have a +5 to hit and you it on an 11 otherwise, then you will see that the +5 'helped' you any time you roll a 6-10, about 1 roll in 4. Advantage, when you're trying to roll 11+ to succeed, also helps you about 1/4 of the time. Half the time the first roll would have hit anytime, when it misses, half the time the second roll will hit. Simple. But, if you roll both dice at once, the only time advantage doesn't seem to help is when both dice would have hit (both 11+), or both dice would have miss ed (both 10-). Each of those is 1/4 of the time, so advantage /looks/ like it's helping you hit in half the rolls you make with advantage, in a sense, seeming twice as good as it actually is. That could contribute to players putting excessive effort into getting Advantage.</p><p></p><p>Anyway, if you're finding there's too much advantage too easily, you could always inflict more disadvantage.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6576155, member: 996"] I see. One of the things I actually like about the mechanic could be contributing the phenomenon you're seeing: It /seems/ even better to players than it actually is, mathematically. If you're hitting 50/50, advantage is like getting a +5, you're suddenly hitting 75/25. That is really good. But what makes it look even better is if you roll 2 dice and don't think about one of them being the 'second' die. If you have a +5 to hit and you it on an 11 otherwise, then you will see that the +5 'helped' you any time you roll a 6-10, about 1 roll in 4. Advantage, when you're trying to roll 11+ to succeed, also helps you about 1/4 of the time. Half the time the first roll would have hit anytime, when it misses, half the time the second roll will hit. Simple. But, if you roll both dice at once, the only time advantage doesn't seem to help is when both dice would have hit (both 11+), or both dice would have miss ed (both 10-). Each of those is 1/4 of the time, so advantage /looks/ like it's helping you hit in half the rolls you make with advantage, in a sense, seeming twice as good as it actually is. That could contribute to players putting excessive effort into getting Advantage. Anyway, if you're finding there's too much advantage too easily, you could always inflict more disadvantage. [/QUOTE]
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Did The Finished 5th Edition Change Anyone's Mind?
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