Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Did the internet change your mind?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 5946807" data-attributes="member: 54877"><p>I think there are a lot of emotions that get moved and influenced by what other people have said. I'm not so sure there are a lot of thoughts that get moved or influenced. Of course, it's really hard to say, sometimes even in person, what is driven by emotion versus what is driven by thought. Even harder online. But I do think that once someone has made up their mind, random posting on the internet is unlikely to change it much.</p><p> </p><p>In any case, the effect noted is less likely to be a problem that other related effects. Say you are thinking X, but it's still rather nebulous. If someone comes along and provides more insight into X, perhaps in a way you had not considered yet, and it sounds good--you are probably going to integrate that into your thoughts eventually anyway. Heck, you might have thought of it yourself next week.</p><p> </p><p>So in this case, the open playtest isn't so much as guiding your choice as speeding up what you will eventually come to think anyway. How many times have you thought X.1, and then much later, after something was done, realized version X.4--and then thought, "I wish someone had told me that earlier."</p><p> </p><p>Where it can get to be a problem is when someone says Y in a non-intuitive way, or you aren't ready for that yet, or you just don't like the guy or how he said it. Then people start reacting to that (i.e. emotion) instead of the thoughts--and someone may very well reject Y out of hand, without really considering it. And of course, there is only so much you can do here, because what can set people off is sometimes as simple as difference in mannerisms. </p><p> </p><p>I've found that the hardest thing to consider fairly is something that you were ready to do/think/agree anyway ... and then that something is supported by a person with an attitude you really don't like. You were on your way into the store to get a sandwich when some obnoxious jerk yelled in your face, "Go buy a sandwich!" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> It's easy to want to spite that guy. I've tried to take that attitude that obnoxious dude has zero control over me. I'll go buy my sandwich just like I planned, even if obnoxious guy thinks he pushed me around. This is difficult to do, and must be a conscious decision.</p><p> </p><p>I bet everyone a bucket of bits that they get more "bias" in the playtest results from that last effect than people having their minds changed by arguments on the internet.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5946807, member: 54877"] I think there are a lot of emotions that get moved and influenced by what other people have said. I'm not so sure there are a lot of thoughts that get moved or influenced. Of course, it's really hard to say, sometimes even in person, what is driven by emotion versus what is driven by thought. Even harder online. But I do think that once someone has made up their mind, random posting on the internet is unlikely to change it much. In any case, the effect noted is less likely to be a problem that other related effects. Say you are thinking X, but it's still rather nebulous. If someone comes along and provides more insight into X, perhaps in a way you had not considered yet, and it sounds good--you are probably going to integrate that into your thoughts eventually anyway. Heck, you might have thought of it yourself next week. So in this case, the open playtest isn't so much as guiding your choice as speeding up what you will eventually come to think anyway. How many times have you thought X.1, and then much later, after something was done, realized version X.4--and then thought, "I wish someone had told me that earlier." Where it can get to be a problem is when someone says Y in a non-intuitive way, or you aren't ready for that yet, or you just don't like the guy or how he said it. Then people start reacting to that (i.e. emotion) instead of the thoughts--and someone may very well reject Y out of hand, without really considering it. And of course, there is only so much you can do here, because what can set people off is sometimes as simple as difference in mannerisms. I've found that the hardest thing to consider fairly is something that you were ready to do/think/agree anyway ... and then that something is supported by a person with an attitude you really don't like. You were on your way into the store to get a sandwich when some obnoxious jerk yelled in your face, "Go buy a sandwich!" :D It's easy to want to spite that guy. I've tried to take that attitude that obnoxious dude has zero control over me. I'll go buy my sandwich just like I planned, even if obnoxious guy thinks he pushed me around. This is difficult to do, and must be a conscious decision. I bet everyone a bucket of bits that they get more "bias" in the playtest results from that last effect than people having their minds changed by arguments on the internet.:D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Did the internet change your mind?
Top