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Did the nerds win?
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<blockquote data-quote="Wolfram stout" data-source="post: 9535165" data-attributes="member: 6947995"><p>My exerpience couldn't be more different. The "new wave" players at my (very non-nerdy) work place think it is awesome that I can bring in my Holmes basic and 1st edition AD&D books and actively seek me out to try to run something. They would easily embrace trying the old stuff just to see what it is like. </p><p></p><p>They don't know nor care about the reps of Old School Players. </p><p></p><p>This would include not only new players that have come to it during their professional careers, but the 2nd gen gamer kids of my and my old player group.</p><p></p><p>For me, I define winning as being able to find people (in person) who are exicted about D&D, RPGs and Fantasy/Sci-fi in general, along with a shrinking number of people looking down on those same things. So yes, this feels like victory (at least for now).</p></blockquote><p></p>
[QUOTE="Wolfram stout, post: 9535165, member: 6947995"] My exerpience couldn't be more different. The "new wave" players at my (very non-nerdy) work place think it is awesome that I can bring in my Holmes basic and 1st edition AD&D books and actively seek me out to try to run something. They would easily embrace trying the old stuff just to see what it is like. They don't know nor care about the reps of Old School Players. This would include not only new players that have come to it during their professional careers, but the 2nd gen gamer kids of my and my old player group. For me, I define winning as being able to find people (in person) who are exicted about D&D, RPGs and Fantasy/Sci-fi in general, along with a shrinking number of people looking down on those same things. So yes, this feels like victory (at least for now). [/QUOTE]
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