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Did the nerds win?
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<blockquote data-quote="Bagpuss" data-source="post: 9535515" data-attributes="member: 3987"><p>I don't think you can say nerds won or lost.</p><p></p><p>I think the maths nerds lost and theatre nerds won I'll tell you why...</p><p></p><p>We use to have games like Champions, GURPS, and Rolemaster where you needed to make your own spreadsheet or computer program just to get through character creation. Now it's all about narrative control, playbooks and simple systems, you can be playing a character within minutes without ever even reading the rules, let alone learning about VLOOKUP in Excel. I mean where is the fun in that?</p><p></p><p>Combat can be over in a couple of dice rolls without the joy of of finding the particular book with the right critical table based on weapon, location hit, amount of damage dealt then cross referencing and percentile result, to discover your spleen is ruptured and how many minutes until you die without medical attention.</p><p></p><p>Now we have trigger warnings, and X cards so that we can protect peoples feelings. We didn't have them back in the day, not because we didn't care. But because well we didn't know what feeling were or experience them, they just weren't something we would even consider, we just had cold hard logic and random tables to determine how we should react.</p><p></p><p>You can't just say the nerds won, you need to be specific about your nerds. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Bagpuss, post: 9535515, member: 3987"] I don't think you can say nerds won or lost. I think the maths nerds lost and theatre nerds won I'll tell you why... We use to have games like Champions, GURPS, and Rolemaster where you needed to make your own spreadsheet or computer program just to get through character creation. Now it's all about narrative control, playbooks and simple systems, you can be playing a character within minutes without ever even reading the rules, let alone learning about VLOOKUP in Excel. I mean where is the fun in that? Combat can be over in a couple of dice rolls without the joy of of finding the particular book with the right critical table based on weapon, location hit, amount of damage dealt then cross referencing and percentile result, to discover your spleen is ruptured and how many minutes until you die without medical attention. Now we have trigger warnings, and X cards so that we can protect peoples feelings. We didn't have them back in the day, not because we didn't care. But because well we didn't know what feeling were or experience them, they just weren't something we would even consider, we just had cold hard logic and random tables to determine how we should react. You can't just say the nerds won, you need to be specific about your nerds. ;) [/QUOTE]
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