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Did the nerds win?
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<blockquote data-quote="Ruin Explorer" data-source="post: 9535528" data-attributes="member: 18"><p>Or alternatively, the math nerds emigrated to video games so they can calculate the DPS increase between two pieces of two nigh-identical pieces of gear and realize that if they elaborately re-arranged their talents and spent hours re-learning how to play with the different talents, they'd get a 0.2% DPS increase, which is far too big to ignore! So they won too, they just have to win digitally now!</p><p></p><p>On a slightly more serious note, part of the reason the math nerds lost is that a lot of them were really bad at actual game design! A lot of the very complicated TTRPGs had absolutely terrible balance issues (including the three named), and it's much easier to make more simple RPGs balanced and playable and fun. I'd love to see a really beautifully-designed "complicated" and modern RPG, but 5E is almost as close as it seems like we're going to get! Very few modern RPGs are more complex than 5E, and those that are tend to be a mess! I guess there's PF2, which I think could be easily argued to be more complex than 5E - but not by much. ICON, if it ever gets finished, but I'm not sure that's actually more complex outside of combat.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9535528, member: 18"] Or alternatively, the math nerds emigrated to video games so they can calculate the DPS increase between two pieces of two nigh-identical pieces of gear and realize that if they elaborately re-arranged their talents and spent hours re-learning how to play with the different talents, they'd get a 0.2% DPS increase, which is far too big to ignore! So they won too, they just have to win digitally now! On a slightly more serious note, part of the reason the math nerds lost is that a lot of them were really bad at actual game design! A lot of the very complicated TTRPGs had absolutely terrible balance issues (including the three named), and it's much easier to make more simple RPGs balanced and playable and fun. I'd love to see a really beautifully-designed "complicated" and modern RPG, but 5E is almost as close as it seems like we're going to get! Very few modern RPGs are more complex than 5E, and those that are tend to be a mess! I guess there's PF2, which I think could be easily argued to be more complex than 5E - but not by much. ICON, if it ever gets finished, but I'm not sure that's actually more complex outside of combat. [/QUOTE]
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