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<blockquote data-quote="Ruin Explorer" data-source="post: 9535665" data-attributes="member: 18"><p>Yeah pretty much. I remember saying to my dad, when I was like, 16 to 18, "By the time I'm your age [i.e. mid-40s], RPGs will probably be pretty mainstream", which he seemed to think was implausible, and I even gently reminded him of this a decade or so ago when he sent me some NYT article basically saying "D&D is mainstream".</p><p></p><p>I would have guessed wrong if you'd made me guess which RPGs back in the 1994 or 1996 because D&D looked pretty doomed to me at that point, and WoD likely to build success on success, but still!</p><p></p><p></p><p>"So what?" you say?</p><p></p><p>So every single RPG group I've ever played with, with absolutely not a single exception, not even one, has contained at least 1-2 people who fundamentally were not good at doing math, and not good at keeping track of numbers.</p><p></p><p>You want to exclude people <em>already at your table</em>? You want to cut down your group from say 4 to to 2? That sound cool to you? Like a fun time?</p><p></p><p>You can make up nonsense about "as popular as 5E", which obviously I didn't say, and weakens your entire argument because it's such a false thing to put in my mouth, but the reality is, it's about the lowest common denominator. If the worst person in your group at math can't handle a system, then you're basically making their experience bad and/or excluding them.</p><p></p><p>You're not making anyone's experience bad by NOT including complex math. Sorry, you just aren't.</p><p></p><p></p><p>Kind of the inverse I'd say - the effects didn't get much cheaper and still aren't cheap - they're ludicrously expensive, the MCU CGI ones anyway (even when the look terrible). But the rise of blockbuster movies in the 1990s meant Hollywood became willing to give out larger and larger and larger budgets, which meant those ludicrous costs could actually be considered.</p><p></p><p>LotR was mostly shot with techniques you <em>could have</em> used in 1990 or even maybe the 1970s, note, only a certain amount of CGI which could probably have been substituted with stop-motion or the like pretty effectively (though it did hit at pretty much exactly when CGI had got good enough to do some stuff really convincingly).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9535665, member: 18"] Yeah pretty much. I remember saying to my dad, when I was like, 16 to 18, "By the time I'm your age [i.e. mid-40s], RPGs will probably be pretty mainstream", which he seemed to think was implausible, and I even gently reminded him of this a decade or so ago when he sent me some NYT article basically saying "D&D is mainstream". I would have guessed wrong if you'd made me guess which RPGs back in the 1994 or 1996 because D&D looked pretty doomed to me at that point, and WoD likely to build success on success, but still! "So what?" you say? So every single RPG group I've ever played with, with absolutely not a single exception, not even one, has contained at least 1-2 people who fundamentally were not good at doing math, and not good at keeping track of numbers. You want to exclude people [I]already at your table[/I]? You want to cut down your group from say 4 to to 2? That sound cool to you? Like a fun time? You can make up nonsense about "as popular as 5E", which obviously I didn't say, and weakens your entire argument because it's such a false thing to put in my mouth, but the reality is, it's about the lowest common denominator. If the worst person in your group at math can't handle a system, then you're basically making their experience bad and/or excluding them. You're not making anyone's experience bad by NOT including complex math. Sorry, you just aren't. Kind of the inverse I'd say - the effects didn't get much cheaper and still aren't cheap - they're ludicrously expensive, the MCU CGI ones anyway (even when the look terrible). But the rise of blockbuster movies in the 1990s meant Hollywood became willing to give out larger and larger and larger budgets, which meant those ludicrous costs could actually be considered. LotR was mostly shot with techniques you [I]could have[/I] used in 1990 or even maybe the 1970s, note, only a certain amount of CGI which could probably have been substituted with stop-motion or the like pretty effectively (though it did hit at pretty much exactly when CGI had got good enough to do some stuff really convincingly). [/QUOTE]
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