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<blockquote data-quote="Stormonu" data-source="post: 9535727" data-attributes="member: 52734"><p>There is an element of gatekeeping to some of it, but a lot of the older RPG designs were heavily into the fantasy of simulating the experience, before computers could do that sort of thing quicker, faster and more interactively. Often, story seemed to be the side show to the perceived "realness" the game was trying to emulate and draw the DM into (the formulas felt like they were for the DM's "benefit", because such things "properly mimicked" the game's "reality").</p><p></p><p>It really seems like after the likes of White Wolf's appearance that system and mechanics fell to the side vs. the importance of story, so games started moving away from complexity of mechanics to better enabling storytelling. In a lot of ways, I think 3E D&D was the last major stab at simulationism for D&D.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9535727, member: 52734"] There is an element of gatekeeping to some of it, but a lot of the older RPG designs were heavily into the fantasy of simulating the experience, before computers could do that sort of thing quicker, faster and more interactively. Often, story seemed to be the side show to the perceived "realness" the game was trying to emulate and draw the DM into (the formulas felt like they were for the DM's "benefit", because such things "properly mimicked" the game's "reality"). It really seems like after the likes of White Wolf's appearance that system and mechanics fell to the side vs. the importance of story, so games started moving away from complexity of mechanics to better enabling storytelling. In a lot of ways, I think 3E D&D was the last major stab at simulationism for D&D. [/QUOTE]
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