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General Tabletop Discussion
*Dungeons & Dragons
Did the Next playtest focus on DM skills at all?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6242688" data-attributes="member: 5143"><p>I can try to answer this one. I think yes. Because a large amount of the tone of the game is decided by the rules. A game where the treasure tables say to give out a million gold for each orc you kill and has a magic item list with prices where +5 swords cost 10 gp is going to have a different feel than one that suggests that magic items are never purchased and shouldn't ever by found until 10th level.</p><p></p><p>The advice on how to create encounters, create adventures and create entire campaigns is going to be quite different in the two games.</p><p></p><p>Same thing with skills. A game with skills that have tables of very specific difficulties listed is very different from one that says "guess at a difficulty each time the PCs attempt something. 5 is easy, 10 is medium, 15 is hard, and 20 is extremely hard." DMing these games will have a very different feeling and the things you need to focus on as a DM are quite different.</p><p></p><p>Don't get me wrong, there will definitely be some DMing advice that is fairly generic but you definitely need to know what some of the rules are so that you can give proper advice.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6242688, member: 5143"] I can try to answer this one. I think yes. Because a large amount of the tone of the game is decided by the rules. A game where the treasure tables say to give out a million gold for each orc you kill and has a magic item list with prices where +5 swords cost 10 gp is going to have a different feel than one that suggests that magic items are never purchased and shouldn't ever by found until 10th level. The advice on how to create encounters, create adventures and create entire campaigns is going to be quite different in the two games. Same thing with skills. A game with skills that have tables of very specific difficulties listed is very different from one that says "guess at a difficulty each time the PCs attempt something. 5 is easy, 10 is medium, 15 is hard, and 20 is extremely hard." DMing these games will have a very different feeling and the things you need to focus on as a DM are quite different. Don't get me wrong, there will definitely be some DMing advice that is fairly generic but you definitely need to know what some of the rules are so that you can give proper advice. [/QUOTE]
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Did the Next playtest focus on DM skills at all?
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