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Did these old adventures suck? Nobody talks about them
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<blockquote data-quote="Treebore" data-source="post: 3657581" data-attributes="member: 10177"><p>I have found over the years that a great many modules play much better than they read. I shudder to think how many great RPG experiences I would have missed out on if I judged modules by how they read. Fortunately I was in a big enough gaming community to be told by others how well they played, so I ended up running them too. </p><p></p><p>Even the "Vecna Lives" module runs well. Of course when I ran it the PC's were powerful enough that they are the ones who did the fighting (It was a 20th to 22nd level campaign at that point, set in GH), and it was an awesome grand finale type of fight.</p><p></p><p>In Dragon Mountain I am sure the Kobolds can get "old", especially with all the save and die poisons, which wouldn't have been a problem with my campaign since they all had a certain potion (usually 5 or 6 of them) that would make them immune to poisons for a week.</p><p></p><p>So there are plenty of ways to alter the "problem areas" of most modules and easily turn it into a great gaming experience.</p></blockquote><p></p>
[QUOTE="Treebore, post: 3657581, member: 10177"] I have found over the years that a great many modules play much better than they read. I shudder to think how many great RPG experiences I would have missed out on if I judged modules by how they read. Fortunately I was in a big enough gaming community to be told by others how well they played, so I ended up running them too. Even the "Vecna Lives" module runs well. Of course when I ran it the PC's were powerful enough that they are the ones who did the fighting (It was a 20th to 22nd level campaign at that point, set in GH), and it was an awesome grand finale type of fight. In Dragon Mountain I am sure the Kobolds can get "old", especially with all the save and die poisons, which wouldn't have been a problem with my campaign since they all had a certain potion (usually 5 or 6 of them) that would make them immune to poisons for a week. So there are plenty of ways to alter the "problem areas" of most modules and easily turn it into a great gaming experience. [/QUOTE]
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