Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Did they meet their goals?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kinak" data-source="post: 6304257" data-attributes="member: 6694112"><p>From what they've revealed? Absolutely not. They may have some secret sauce that they haven't shown us, but living up to those promises was probably never in the cards.</p><p></p><p>For what it's worth, I put that mostly on whoever set the goals. Falling short of goals like "a game that feels like 2nd Edition to one person at the table and 4th Edition to another" and "reuniting the fanbase" aren't things I'd ever hold against a designer.</p><p></p><p> Trivially yes. At it's base, it doesn't really mean anything more than "some optional rules in sidebars."</p><p></p><p>Whether we see support for major modules remains to be seen. Even if they're in the DMG, continuing support for them has always been the real problem, so it'll be a long time before we see how it plays out.</p><p></p><p>I think this goal even existing drastically misunderstands what creates the feel of 4th edition, in particular. And any character that effects how someone else plays, be that through buffs or synergy or leader abilities or tactical considerations, basically tosses this out anyway.</p><p></p><p>That said, I think they could have gotten a lot closer to this. The characters in the last playtest packet didn't particularly feel like any edition. The fighter subclasses get sort of close to what they're talking about, but it's not really reflected through the rest of the design.</p><p></p><p>It's possible, but very doubtful.</p><p></p><p>To really unite the fanbase, they'd have to suck all the other oxygen out of the room. A while after 3's launch, I feel like the OGL did that, drawing so much energy and attention that non-OGL stuff vanished from discussion for years. </p><p></p><p>I'm not even really sure if they can capture enough 4e fans' interest to subsume the 4e fanbase. If they can't do that, they've accomplished the opposite of their goal, just creating another faction within the wider fanbase.</p><p></p><p>That said, as a consumer, I'd rather have two major games competing than one game standing alone at the top of the heap. So, while it's bad for internet conversations and Hasbro's bottom line, it's probably best for everyone who wants to actually buy and play games.</p><p></p><p>The more I learn and the more I get in conversations here, the less I want to buy anything.</p><p></p><p>I ended the last playtest expecting to look at the starter set at GenCon and, very likely, pick it up for the basic rules. Now it seems unlikely I'll run into it and the product description thus far isn't inspiring me to go out of my way.</p><p></p><p>I'll probably keep an eye on things at least until the MM comes out, so I can peruse that at my FLGS. But there's a decent chance I'll sit this one out.</p><p></p><p>Cheers!</p><p>Kinak</p></blockquote><p></p>
[QUOTE="Kinak, post: 6304257, member: 6694112"] From what they've revealed? Absolutely not. They may have some secret sauce that they haven't shown us, but living up to those promises was probably never in the cards. For what it's worth, I put that mostly on whoever set the goals. Falling short of goals like "a game that feels like 2nd Edition to one person at the table and 4th Edition to another" and "reuniting the fanbase" aren't things I'd ever hold against a designer. Trivially yes. At it's base, it doesn't really mean anything more than "some optional rules in sidebars." Whether we see support for major modules remains to be seen. Even if they're in the DMG, continuing support for them has always been the real problem, so it'll be a long time before we see how it plays out. I think this goal even existing drastically misunderstands what creates the feel of 4th edition, in particular. And any character that effects how someone else plays, be that through buffs or synergy or leader abilities or tactical considerations, basically tosses this out anyway. That said, I think they could have gotten a lot closer to this. The characters in the last playtest packet didn't particularly feel like any edition. The fighter subclasses get sort of close to what they're talking about, but it's not really reflected through the rest of the design. It's possible, but very doubtful. To really unite the fanbase, they'd have to suck all the other oxygen out of the room. A while after 3's launch, I feel like the OGL did that, drawing so much energy and attention that non-OGL stuff vanished from discussion for years. I'm not even really sure if they can capture enough 4e fans' interest to subsume the 4e fanbase. If they can't do that, they've accomplished the opposite of their goal, just creating another faction within the wider fanbase. That said, as a consumer, I'd rather have two major games competing than one game standing alone at the top of the heap. So, while it's bad for internet conversations and Hasbro's bottom line, it's probably best for everyone who wants to actually buy and play games. The more I learn and the more I get in conversations here, the less I want to buy anything. I ended the last playtest expecting to look at the starter set at GenCon and, very likely, pick it up for the basic rules. Now it seems unlikely I'll run into it and the product description thus far isn't inspiring me to go out of my way. I'll probably keep an eye on things at least until the MM comes out, so I can peruse that at my FLGS. But there's a decent chance I'll sit this one out. Cheers! Kinak [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Did they meet their goals?
Top