Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Did Tolkien create the D&D Ranger?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 6601282" data-attributes="member: 6790260"><p>I would say that while Tolkien did not create the D&D Ranger, he established the <em>aesthetic</em> archetype which was later built upon.</p><p></p><p>I think the difference is best seen if you compare "the ranger" to "the orc." </p><p></p><p>Tolkien straight-up invented the orc: a dark and vicious, inherently evil twisting of the beautiful elves. There may have been some precedent in Old English, and in Norse mythology and such, but from the perspective of most modern readers, "orcs" appeared pretty much from whole cloth, and have changed very little, apart from loosening/questioning their "Always Chaotic Evil" status. They've retained their association with being "brutish" (WoW's orcs, the most iconic of the 'modernized' orcs, have slightly more prominent "apelike" features, worship primal spirits, have 'bloodlust' powers, etc.) but they are allowed to be both heroic and villainous. The original orc was copied almost perfectly from Tolkien, and D&D tradition has advanced only about as much as overall cultural perspectives have, considering stuff like the description of half-orc origin didn't really change until 3e.</p><p></p><p>By comparison, the kind of character Aragorn is...wasn't really invented by Tolkien. He's a returning hero-heir who will become a hero-king. It just happens that, in LOTR, he's not the main character. He's vitally important to the story, and in almost any other tale he WOULD be the main character--which is part of why he gets the smorgasbord of abilities he has. D&D couldn't handle the details of that; there's no *place* for a "hero-heir/hero-king" archetype in a real game, because they require having the narrator's backing to work properly as characters. This is, however, where people get the association with Paladins: the hero-king in a Christianized narrative (which Tolkien, a devout Catholic, would *definitely* be writing) is going to have the touch of the divine as proof of his inheritance, which is closest in D&D terms to a Paladin's deity-granted support powers.</p><p></p><p>D&D took Aragorn and filed off the serial numbers, but it also had to break the pattern a little bit to have it fit into the game structure. Rangers couldn't be hero-kings, but they could have some 'wilderness lore' that let them support people. They could totally copy the wilderness-friendliness and ability to hunt and track and hide, because those things aren't part of being a hero-king, they're part of Aragorn's "returning from exile" narrative. But the class, as originally designed, was still trying to serve two masters: trying to hold onto what it could from Aragorn's divine blessings, while trying to make a realistic game participant. With the existence of the Paladin, who captured more or less all of the "hero-king" attributes without making them vestigial as the Ranger had, the Ranger could only advance by continuing to distance itself from the original inspiration. Thus we get the animal friendship--a natural extension of the Druid-like spellcasting Rangers already possessed. The emphasis on hunting, and thus ranged combat, made the Ranger a dexterity-favoring character, which is probably what led to the dual-wielding association (since high-dex characters could plausibly have the grace to handle two weapons, I guess?)</p><p></p><p>Thus, in the end, while Aragorn planted the seed for the modern Ranger, even in its original form it *had* to deviate in important ways from its source material, and continued to do so as time went on, such that the only things they have in common now are "good at hunting, tracking, and forest lore." Beyond that, Aragorn and the modern ranger are very different.</p><p></p><p>So while I would absolutely say that Tolkien created the D&D orc, I would say that Tolkien *at best* was the inspiration for the Ranger (in the same way that Charlemagne's Paladins were, at best, the inspiration for the D&D Paladin). It might be more accurate to say that Tolkien revealed that such an archetype was a meaningful niche, and thus the designers felt a need to address it.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6601282, member: 6790260"] I would say that while Tolkien did not create the D&D Ranger, he established the [I]aesthetic[/I] archetype which was later built upon. I think the difference is best seen if you compare "the ranger" to "the orc." Tolkien straight-up invented the orc: a dark and vicious, inherently evil twisting of the beautiful elves. There may have been some precedent in Old English, and in Norse mythology and such, but from the perspective of most modern readers, "orcs" appeared pretty much from whole cloth, and have changed very little, apart from loosening/questioning their "Always Chaotic Evil" status. They've retained their association with being "brutish" (WoW's orcs, the most iconic of the 'modernized' orcs, have slightly more prominent "apelike" features, worship primal spirits, have 'bloodlust' powers, etc.) but they are allowed to be both heroic and villainous. The original orc was copied almost perfectly from Tolkien, and D&D tradition has advanced only about as much as overall cultural perspectives have, considering stuff like the description of half-orc origin didn't really change until 3e. By comparison, the kind of character Aragorn is...wasn't really invented by Tolkien. He's a returning hero-heir who will become a hero-king. It just happens that, in LOTR, he's not the main character. He's vitally important to the story, and in almost any other tale he WOULD be the main character--which is part of why he gets the smorgasbord of abilities he has. D&D couldn't handle the details of that; there's no *place* for a "hero-heir/hero-king" archetype in a real game, because they require having the narrator's backing to work properly as characters. This is, however, where people get the association with Paladins: the hero-king in a Christianized narrative (which Tolkien, a devout Catholic, would *definitely* be writing) is going to have the touch of the divine as proof of his inheritance, which is closest in D&D terms to a Paladin's deity-granted support powers. D&D took Aragorn and filed off the serial numbers, but it also had to break the pattern a little bit to have it fit into the game structure. Rangers couldn't be hero-kings, but they could have some 'wilderness lore' that let them support people. They could totally copy the wilderness-friendliness and ability to hunt and track and hide, because those things aren't part of being a hero-king, they're part of Aragorn's "returning from exile" narrative. But the class, as originally designed, was still trying to serve two masters: trying to hold onto what it could from Aragorn's divine blessings, while trying to make a realistic game participant. With the existence of the Paladin, who captured more or less all of the "hero-king" attributes without making them vestigial as the Ranger had, the Ranger could only advance by continuing to distance itself from the original inspiration. Thus we get the animal friendship--a natural extension of the Druid-like spellcasting Rangers already possessed. The emphasis on hunting, and thus ranged combat, made the Ranger a dexterity-favoring character, which is probably what led to the dual-wielding association (since high-dex characters could plausibly have the grace to handle two weapons, I guess?) Thus, in the end, while Aragorn planted the seed for the modern Ranger, even in its original form it *had* to deviate in important ways from its source material, and continued to do so as time went on, such that the only things they have in common now are "good at hunting, tracking, and forest lore." Beyond that, Aragorn and the modern ranger are very different. So while I would absolutely say that Tolkien created the D&D orc, I would say that Tolkien *at best* was the inspiration for the Ranger (in the same way that Charlemagne's Paladins were, at best, the inspiration for the D&D Paladin). It might be more accurate to say that Tolkien revealed that such an archetype was a meaningful niche, and thus the designers felt a need to address it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Did Tolkien create the D&D Ranger?
Top