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Did WOTC take one for the team, help Paizo?
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<blockquote data-quote="Monkey King" data-source="post: 3473958" data-attributes="member: 22474"><p>I suspect ignorance and a certain mild disdain for the periodicals, rather than any real malice. There's a long history of misunderstanding between the periodicals staff and the design staff, going back to my time at TSR. When I was there, the designers felt that the magazines were.... Well, not beneath them, exactly, but not quite up to the hardcore, chest-thumping work that went into a hardback or a boxed set. That sense of designers as Alpha-geeks has, if anything, grown stronger under WotC's stewardship.</p><p></p><p>The magazine staff of my time (Roger Moore, Barbara Young, Dale Donovan, and me) was closely attuned to what the gamer community was thinking, because we got the article queries and the letters to the editor every day, just as the Paizo guys are watching the boards more closely. The periodicals staff was always listening to the audience and trying to anticipate their wishes. By contrast, the designers tended to speak down a little, or at least from a great distance, because they worked in some isolation and their first audience was an in-house editor, not the wider community. I'm generalizing, and there are exceptions, but.... </p><p></p><p>I suspect that while the people involved have all changed, the overall pattern of design seeing the periodicals as less important than their own work hasn't changed. And clearly, the tighter connection between the periodicals staff and the community hasn't changed either.</p></blockquote><p></p>
[QUOTE="Monkey King, post: 3473958, member: 22474"] I suspect ignorance and a certain mild disdain for the periodicals, rather than any real malice. There's a long history of misunderstanding between the periodicals staff and the design staff, going back to my time at TSR. When I was there, the designers felt that the magazines were.... Well, not beneath them, exactly, but not quite up to the hardcore, chest-thumping work that went into a hardback or a boxed set. That sense of designers as Alpha-geeks has, if anything, grown stronger under WotC's stewardship. The magazine staff of my time (Roger Moore, Barbara Young, Dale Donovan, and me) was closely attuned to what the gamer community was thinking, because we got the article queries and the letters to the editor every day, just as the Paizo guys are watching the boards more closely. The periodicals staff was always listening to the audience and trying to anticipate their wishes. By contrast, the designers tended to speak down a little, or at least from a great distance, because they worked in some isolation and their first audience was an in-house editor, not the wider community. I'm generalizing, and there are exceptions, but.... I suspect that while the people involved have all changed, the overall pattern of design seeing the periodicals as less important than their own work hasn't changed. And clearly, the tighter connection between the periodicals staff and the community hasn't changed either. [/QUOTE]
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Did WOTC take one for the team, help Paizo?
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