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Did WotC underestimate the Paizo effect on 4E?
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<blockquote data-quote="SteveC" data-source="post: 5267006" data-attributes="member: 9053"><p>I think this is a good point, but WotC has put out some excellent adventures (Red Hand of Doom immediately comes to mind) but if I remember the folks who put together the adventures I enjoyed for 3X, they tended to be the Paizo people, so I don't necessarily know if they have the talent in-house at the moment to make them.</p><p></p><p>I think 4E is incredibly easy to write the mechanics of an adventure for. You pretty much have a road-map for the encounters and treasures spelled out for you in the DMG's encounter creation rules.</p><p></p><p>What's more difficult, and has mostly eluded the 4E adventure writers is the story, whether that's an interesting backstory for the adventure, well motivated villains, or even exceptionally interesting set pieces for the adventures.</p><p></p><p>My group still talks about the gnome village that was the first adventure for Shackled City. The WotC adventures just haven't had something to match that kind of backdrop. Frankly, they haven't had something as interesting as EnWorld's Fire Forest either. </p><p></p><p>Is that intentional? I hope not, but what I do know is that when my group finishes up Burning Sky (and that's going to take a while...) I don't have a similar replacement for them. That saddens me greatly.</p><p></p><p>I can only think that an incredible adventure path as a kick-off for the new edition would have sold a lot of people who were on the fence at the time.</p><p></p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 5267006, member: 9053"] I think this is a good point, but WotC has put out some excellent adventures (Red Hand of Doom immediately comes to mind) but if I remember the folks who put together the adventures I enjoyed for 3X, they tended to be the Paizo people, so I don't necessarily know if they have the talent in-house at the moment to make them. I think 4E is incredibly easy to write the mechanics of an adventure for. You pretty much have a road-map for the encounters and treasures spelled out for you in the DMG's encounter creation rules. What's more difficult, and has mostly eluded the 4E adventure writers is the story, whether that's an interesting backstory for the adventure, well motivated villains, or even exceptionally interesting set pieces for the adventures. My group still talks about the gnome village that was the first adventure for Shackled City. The WotC adventures just haven't had something to match that kind of backdrop. Frankly, they haven't had something as interesting as EnWorld's Fire Forest either. Is that intentional? I hope not, but what I do know is that when my group finishes up Burning Sky (and that's going to take a while...) I don't have a similar replacement for them. That saddens me greatly. I can only think that an incredible adventure path as a kick-off for the new edition would have sold a lot of people who were on the fence at the time. --Steve [/QUOTE]
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Did WotC underestimate the Paizo effect on 4E?
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