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Did WotC underestimate the Paizo effect on 4E?
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<blockquote data-quote="Hussar" data-source="post: 5267267" data-attributes="member: 22779"><p>I honestly think it's 100% intentional. I think that WOTC modules are using the old 1e modules as a model - backstory limited to about a page (if that) and not a whole lot else for the most part.</p><p></p><p>I think the reason for this is a belief that many 4e players are very inexperienced gamers and that bombing them with as much backstory as say, Shackled City, would scare them off. After all, how does a new player know what is important and what isn't? </p><p></p><p>Running a bare bones module is simply easier than a fully fledged one. The downside is that those of us who expect a fully fledged module are not going to be particularly happy with the stripped down ones that WOTC produces.</p><p></p><p>But, at the end of the day, I do not think that most of the people who are posting in this thread, whether they like 4e or not, are the target audience for most of WOTC's modules.</p><p></p><p>Which is why I think Paizo modules are so much better received by experienced gamers. We have the experience to be able to take these very flavour heavy adventures and use them. We want all these details (or at least a lot of us do) about setting and history and whatnot. </p><p></p><p>Expecting a 16 year old DM who's been gaming for six months to be able to pick up the Shackled City AP and run it well is too much IMO. And that is the DM WOTC modules are aimed at.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5267267, member: 22779"] I honestly think it's 100% intentional. I think that WOTC modules are using the old 1e modules as a model - backstory limited to about a page (if that) and not a whole lot else for the most part. I think the reason for this is a belief that many 4e players are very inexperienced gamers and that bombing them with as much backstory as say, Shackled City, would scare them off. After all, how does a new player know what is important and what isn't? Running a bare bones module is simply easier than a fully fledged one. The downside is that those of us who expect a fully fledged module are not going to be particularly happy with the stripped down ones that WOTC produces. But, at the end of the day, I do not think that most of the people who are posting in this thread, whether they like 4e or not, are the target audience for most of WOTC's modules. Which is why I think Paizo modules are so much better received by experienced gamers. We have the experience to be able to take these very flavour heavy adventures and use them. We want all these details (or at least a lot of us do) about setting and history and whatnot. Expecting a 16 year old DM who's been gaming for six months to be able to pick up the Shackled City AP and run it well is too much IMO. And that is the DM WOTC modules are aimed at. [/QUOTE]
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Did WotC underestimate the Paizo effect on 4E?
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