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Did WotC underestimate the Paizo effect on 4E?
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<blockquote data-quote="Herremann the Wise" data-source="post: 5269775" data-attributes="member: 11300"><p>Regardless of any sympathy Paizo had garnered for having the custodianship of Dragon and Dungeon taken away from them, or admiration for their RPG leading customer service, I think Paizo went about "3.75" the right way.</p><p></p><p>They presented an Alpha for people to try out and give input on, mixed all of this into a beta before throwing it open to the masses to play with again, before finally releasing their Core Book. Even if you were disappointed in certain options/ideas being left in/taken out/changed in the final product, there was no arguing with the process which was completely inclusive and fan driven. The level of interactivity between Jason Bulmahn and the thousands of fans who downloaded and tried out the beta was something incredibly ***special. They still have all the threads in their forum if you wanted to see how it all happened. If anything, it was all about respecting the game and the people who played it.</p><p></p><p>On the other hand, WotC had an infinitely tougher sell. Perhaps half of what you are saying is right: they were damned from the start. They had to draw a bloody big line in the sand and so they set themselves up for failing a significant proportion of their audience. Perhaps the telling thing is that if 4e had have been a much better game than it is, they would have pulled everyone over to it regardless. Instead, the horrible marketing veneer became quickly scratched.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p><p></p><p>*** In my opinion this is one of the most special things ever done for the game. The amount of time and effort that it took was completely unbelievable.</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5269775, member: 11300"] Regardless of any sympathy Paizo had garnered for having the custodianship of Dragon and Dungeon taken away from them, or admiration for their RPG leading customer service, I think Paizo went about "3.75" the right way. They presented an Alpha for people to try out and give input on, mixed all of this into a beta before throwing it open to the masses to play with again, before finally releasing their Core Book. Even if you were disappointed in certain options/ideas being left in/taken out/changed in the final product, there was no arguing with the process which was completely inclusive and fan driven. The level of interactivity between Jason Bulmahn and the thousands of fans who downloaded and tried out the beta was something incredibly ***special. They still have all the threads in their forum if you wanted to see how it all happened. If anything, it was all about respecting the game and the people who played it. On the other hand, WotC had an infinitely tougher sell. Perhaps half of what you are saying is right: they were damned from the start. They had to draw a bloody big line in the sand and so they set themselves up for failing a significant proportion of their audience. Perhaps the telling thing is that if 4e had have been a much better game than it is, they would have pulled everyone over to it regardless. Instead, the horrible marketing veneer became quickly scratched. Best Regards Herremann the Wise *** In my opinion this is one of the most special things ever done for the game. The amount of time and effort that it took was completely unbelievable. [/QUOTE]
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Did WotC underestimate the Paizo effect on 4E?
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