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Did WotC underestimate the Paizo effect on 4E?
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<blockquote data-quote="Wayside" data-source="post: 5270696" data-attributes="member: 8394"><p>It means a great deal concerning their success relative to the other companies I mentioned if we're going to start drawing up rankings lists. Specifically: Paizo isn't in the same league yet.</p><p></p><p></p><p>What's the number one predictor for a product's success?</p><p></p><p></p><p>In other words, Paizo is orders of magnitude smaller than these other companies. The rest is unfounded speculation--and really poor reasoning. "All big companies started small" is not the same as "All small companies become big."</p><p></p><p></p><p>And to frame my point entirely in terms of video games is dishonest. Looking just at fantasy, D&D, Warhammer, Warcraft and other notable properties can all trace their success back to being first to market in one way or another. Obviously this is true of games like Shadowrun and the World of Darkness as well, and it's an advantage Pathfinder doesn't enjoy. If Warcraft, being a Warhammer clone like Pathfinder is a D&D clone, had been a miniatures game rather than an RTS, it would've sunk like a stone. Therein lies Pathfinder's problem: it's a clone trying to compete with the original on its own turf.</p><p></p><p></p><p>And when they reach the NYT Best Seller list we'll have something to talk about, especially if non-gamers are the ones buying. For now, though, comparing Paizo to the big boys is silly. They have a lot of brand building to do first.</p></blockquote><p></p>
[QUOTE="Wayside, post: 5270696, member: 8394"] It means a great deal concerning their success relative to the other companies I mentioned if we're going to start drawing up rankings lists. Specifically: Paizo isn't in the same league yet. What's the number one predictor for a product's success? In other words, Paizo is orders of magnitude smaller than these other companies. The rest is unfounded speculation--and really poor reasoning. "All big companies started small" is not the same as "All small companies become big." And to frame my point entirely in terms of video games is dishonest. Looking just at fantasy, D&D, Warhammer, Warcraft and other notable properties can all trace their success back to being first to market in one way or another. Obviously this is true of games like Shadowrun and the World of Darkness as well, and it's an advantage Pathfinder doesn't enjoy. If Warcraft, being a Warhammer clone like Pathfinder is a D&D clone, had been a miniatures game rather than an RTS, it would've sunk like a stone. Therein lies Pathfinder's problem: it's a clone trying to compete with the original on its own turf. And when they reach the NYT Best Seller list we'll have something to talk about, especially if non-gamers are the ones buying. For now, though, comparing Paizo to the big boys is silly. They have a lot of brand building to do first. [/QUOTE]
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