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Did WotC underestimate the Paizo effect on 4E?
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<blockquote data-quote="LurkMonkey" data-source="post: 5271709" data-attributes="member: 68949"><p>But that is the magic of OGL. Since the game mechanics are open source, it allows them to concentrate on other things besides reinventing the wheel. Just as a programmer with a good idea doesn't have to come up with a new computer language to make his program work, Paizo and its 3pp allies have a base of robust proven mechanics to build upon.</p><p> </p><p>Whether a majority of players like those mechanics or not, is irrelevant. The OGL will always be there. The fact that anyone will be able to plug into them legally will make them attractive no matter what 'bugs' they have. Paizo will have a lot of success building on the OGL, or at least that is my personal prediction. I also predict they will not break with OGL mechanics to the point where it could be considered a radically different gameset.</p><p> </p><p>The two companies seem to be evolving into a PC vs. Apple rivalry scenario. Open source vs. proprietary 'languages'. Of course, in this scenario the 'Apple' analog is the bigger player, but IMO open-source mechanics have a definite appeal in the market, especially for the small 3rd-party publishers and outsider designers.</p></blockquote><p></p>
[QUOTE="LurkMonkey, post: 5271709, member: 68949"] But that is the magic of OGL. Since the game mechanics are open source, it allows them to concentrate on other things besides reinventing the wheel. Just as a programmer with a good idea doesn't have to come up with a new computer language to make his program work, Paizo and its 3pp allies have a base of robust proven mechanics to build upon. Whether a majority of players like those mechanics or not, is irrelevant. The OGL will always be there. The fact that anyone will be able to plug into them legally will make them attractive no matter what 'bugs' they have. Paizo will have a lot of success building on the OGL, or at least that is my personal prediction. I also predict they will not break with OGL mechanics to the point where it could be considered a radically different gameset. The two companies seem to be evolving into a PC vs. Apple rivalry scenario. Open source vs. proprietary 'languages'. Of course, in this scenario the 'Apple' analog is the bigger player, but IMO open-source mechanics have a definite appeal in the market, especially for the small 3rd-party publishers and outsider designers. [/QUOTE]
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