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Did WotC underestimate the Paizo effect on 4E?
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<blockquote data-quote="BryonD" data-source="post: 5438028" data-attributes="member: 957"><p>I know. That is part of what makes it "wrong" by my standards. There are situations where it applies just fine. But looking at medusa does not progessively get worse.</p><p></p><p></p><p>Wow, that sucks. Do you really DM that way?</p><p></p><p>I'm boggled that you need three rolls to get the tension in seeing the bomb under the table. Right now I'm truly convinced that you don't even get the difference being discussed here.</p><p></p><p>You see the bomb under the table and you KNOW that you only have one shot to disarm it. That is a lot more scary than knowing that if you screw up it will only shock you and if you screw up again it will still only shock you, you have to screw up three times running for it to do lasting damage.</p><p></p><p>Your descriptions fly in the face of the point that there is a difference between seeing a bomb and disarming the bomb.</p><p></p><p></p><p>Wow, that sucks. Do you really DM that way?</p><p></p><p>You are adding strong evidence to the whole argument about 4E just being a mini battle game.</p><p></p><p>In *MY* games there is a whole universe of events that lead up to the encounters. Once you get to the point of NOW you roll to see if you looked at Medusa or not, it is down to the roll. But things happen before that. </p><p></p><p> Well, if getting into a situation is hilariously arbitrary in your gaming experience then Wow, that sucks.</p><p></p><p></p><p></p><p>Oh, of course, the stories are always about the hero that won in the end. But from the story-tellers point of view the event is over and is history. From the hero's point of view it was a danger that was faced and overcome. You can't overcome a threat you don't face.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5438028, member: 957"] I know. That is part of what makes it "wrong" by my standards. There are situations where it applies just fine. But looking at medusa does not progessively get worse. Wow, that sucks. Do you really DM that way? I'm boggled that you need three rolls to get the tension in seeing the bomb under the table. Right now I'm truly convinced that you don't even get the difference being discussed here. You see the bomb under the table and you KNOW that you only have one shot to disarm it. That is a lot more scary than knowing that if you screw up it will only shock you and if you screw up again it will still only shock you, you have to screw up three times running for it to do lasting damage. Your descriptions fly in the face of the point that there is a difference between seeing a bomb and disarming the bomb. Wow, that sucks. Do you really DM that way? You are adding strong evidence to the whole argument about 4E just being a mini battle game. In *MY* games there is a whole universe of events that lead up to the encounters. Once you get to the point of NOW you roll to see if you looked at Medusa or not, it is down to the roll. But things happen before that. Well, if getting into a situation is hilariously arbitrary in your gaming experience then Wow, that sucks. Oh, of course, the stories are always about the hero that won in the end. But from the story-tellers point of view the event is over and is history. From the hero's point of view it was a danger that was faced and overcome. You can't overcome a threat you don't face. [/QUOTE]
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