Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Did WotC underestimate the Paizo effect on 4E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SteveC" data-source="post: 5438317" data-attributes="member: 9053"><p>I'd have to disagree with this point, as much as I generally agree with you and dislike SoD: you can learn something. You can learn to play D&D in a sort of "max protect" defensive mode where you have counters available for everything, and you go through the game 10' at a time tapping with your 10' poles.</p><p></p><p>That's a rather extreme statement, but the gist of it stands: if you want to be successful at a game that has a large number of save or die elements to it, especially arbitrary ones, you have to learn to be prepared with scrolls, wands and defensive buffs operating all the time.</p><p></p><p>I've played in more than a few games like this, and I absolutely detest them. There's nothing that makes a game less like the source material of books or movies than a group who over-prepares for everything. One group I played in, for instance had spells like Death Ward operating on the entire group all the time. One of the players maintained an excel spreadsheet of the group's buffing equipment. Wow that was fun.</p><p></p><p>As an example, in the oft-used Medusa example, you can prep for it, and turn an exciting encounter into an absolute snooze fest. So yes, I think you can learn something from a SoD situation, I just think it might not be the lesson the GM might prefer you learn.</p></blockquote><p></p>
[QUOTE="SteveC, post: 5438317, member: 9053"] I'd have to disagree with this point, as much as I generally agree with you and dislike SoD: you can learn something. You can learn to play D&D in a sort of "max protect" defensive mode where you have counters available for everything, and you go through the game 10' at a time tapping with your 10' poles. That's a rather extreme statement, but the gist of it stands: if you want to be successful at a game that has a large number of save or die elements to it, especially arbitrary ones, you have to learn to be prepared with scrolls, wands and defensive buffs operating all the time. I've played in more than a few games like this, and I absolutely detest them. There's nothing that makes a game less like the source material of books or movies than a group who over-prepares for everything. One group I played in, for instance had spells like Death Ward operating on the entire group all the time. One of the players maintained an excel spreadsheet of the group's buffing equipment. Wow that was fun. As an example, in the oft-used Medusa example, you can prep for it, and turn an exciting encounter into an absolute snooze fest. So yes, I think you can learn something from a SoD situation, I just think it might not be the lesson the GM might prefer you learn. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Did WotC underestimate the Paizo effect on 4E?
Top