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Did WotC underestimate the Paizo effect on 4E?
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<blockquote data-quote="ProfessorCirno" data-source="post: 5438423" data-attributes="member: 65637"><p>All you did was reply to all of my statements with one liners followed by insults, so I'll respond to points when I begin to see them.</p><p></p><p>Incidentally, you seem to be unaware of the bomb under the table, as it has nothing to do with avoiding or disarming or getting rid of the bomb at all. Here:</p><p></p><p>"<em>There is a distinct difference between "suspense" and "surprise," and yet many pictures continually confuse the two. I'll explain what I mean. </em></p><p> <em></em></p><p><em>We are now having a very innocent little chat. Let's suppose that there is a bomb underneath this table between us. Nothing happens, and then all of a sudden, "Boom!" There is an explosion. The public is surprised, but prior to this surprise, it has seen an absolutely ordinary scene, of no special consequence. Now, let us take a suspense situation. The bomb is underneath the table and the public knows it, probably because they have seen the anarchist place it there. The public is aware the bomb is going to explode at one o'clock and there is a clock in the decor. The public can see that it is a quarter to one. In these conditions, the same innocuous conversation becomes fascinating because the public is participating in the scene. The audience is longing to warn the characters on the screen: "You shouldn't be talking about such trivial matters. There is a bomb beneath you and it is about to explode!"</em></p><p><em></em></p><p><em></em>In an SoD, there is no suspense. There is "You are attacked <strong>roll your save</strong> welp that's it." It is <strong>surprise</strong>. It's a sudden "Oh no!" followed by "Welp that's it!" You have yet to comment on this.</p><p></p><p>In SSSoD you have a moving transition from healthy to non-healthy. You have the tension of <strong>knowing</strong> what is coming, and watching it get worse with each failed save. The bomb is ticking every round, and when it goes off, it's not a surprise, but a culmination of the applied tension.</p><p></p><p>Let's talk tension. There was actually a game called Tension, or The Void as it became here in the States. I won't go deep into the game, but the primary focus of the mechanics is based around color. Everything you do costs color - even doing nothing - and you have to constantly collect more to avoid dying. It's an incredibly, incredibly tense atmosphere of constantly dying and needing to reaffirm your life.</p><p></p><p>That's tension. Watching things slowly get worse. A big surprise isn't tension. A half orc suddenly critting you for all your HP with an x4 greataxe isn't tension. It's a big surprise. Wow, that sure was a 20 the horc rolled! But that's it. Tension is in a disease that slowly saps at you, eventually immobilizing you. Tension is a <em>slow</em> death, not a quick one. It's something tied into a lot of 4e - it's why you have healing surges instead of just "lots of HP," because they <em>don't come back</em>, and they show your physical peak descending, right until that last fight where there's no healing left and it's do or die.</p><p></p><p></p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p><p></p><p>You realize that failing the first two saves actually DOES do something to your character, right? It's not just giving you two extra saves - each time you fail those there's a penalty. So in a paralysis example, first you are Slowed, then Immobilized, and then turned to stone.</p><p></p><p>Again, it amuses me that when I talk about 3e it comes from literally years of experience, and when so many talk about 4e it comes from the experience of hearing about something you think was in the book you haven't read.</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 5438423, member: 65637"] All you did was reply to all of my statements with one liners followed by insults, so I'll respond to points when I begin to see them. Incidentally, you seem to be unaware of the bomb under the table, as it has nothing to do with avoiding or disarming or getting rid of the bomb at all. Here: "[I]There is a distinct difference between "suspense" and "surprise," and yet many pictures continually confuse the two. I'll explain what I mean. [/I] [I] We are now having a very innocent little chat. Let's suppose that there is a bomb underneath this table between us. Nothing happens, and then all of a sudden, "Boom!" There is an explosion. The public is surprised, but prior to this surprise, it has seen an absolutely ordinary scene, of no special consequence. Now, let us take a suspense situation. The bomb is underneath the table and the public knows it, probably because they have seen the anarchist place it there. The public is aware the bomb is going to explode at one o'clock and there is a clock in the decor. The public can see that it is a quarter to one. In these conditions, the same innocuous conversation becomes fascinating because the public is participating in the scene. The audience is longing to warn the characters on the screen: "You shouldn't be talking about such trivial matters. There is a bomb beneath you and it is about to explode!" [/I]In an SoD, there is no suspense. There is "You are attacked [B]roll your save[/B] welp that's it." It is [B]surprise[/B]. It's a sudden "Oh no!" followed by "Welp that's it!" You have yet to comment on this. In SSSoD you have a moving transition from healthy to non-healthy. You have the tension of [B]knowing[/B] what is coming, and watching it get worse with each failed save. The bomb is ticking every round, and when it goes off, it's not a surprise, but a culmination of the applied tension. Let's talk tension. There was actually a game called Tension, or The Void as it became here in the States. I won't go deep into the game, but the primary focus of the mechanics is based around color. Everything you do costs color - even doing nothing - and you have to constantly collect more to avoid dying. It's an incredibly, incredibly tense atmosphere of constantly dying and needing to reaffirm your life. That's tension. Watching things slowly get worse. A big surprise isn't tension. A half orc suddenly critting you for all your HP with an x4 greataxe isn't tension. It's a big surprise. Wow, that sure was a 20 the horc rolled! But that's it. Tension is in a disease that slowly saps at you, eventually immobilizing you. Tension is a [I]slow[/I] death, not a quick one. It's something tied into a lot of 4e - it's why you have healing surges instead of just "lots of HP," because they [I]don't come back[/I], and they show your physical peak descending, right until that last fight where there's no healing left and it's do or die. :hmm: You realize that failing the first two saves actually DOES do something to your character, right? It's not just giving you two extra saves - each time you fail those there's a penalty. So in a paralysis example, first you are Slowed, then Immobilized, and then turned to stone. Again, it amuses me that when I talk about 3e it comes from literally years of experience, and when so many talk about 4e it comes from the experience of hearing about something you think was in the book you haven't read. [/QUOTE]
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