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Did WotC underestimate the Paizo effect on 4E?
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<blockquote data-quote="Wicht" data-source="post: 5440810" data-attributes="member: 221"><p>In PFRPG, an Orc that does 25 damage on a hit is, assuming it is built right, going to be a CR 6 creature. If a level 1 party goes up against a CR 6 creature they are going to get creamed. (A CR 3 is pretty tough and a CR 4 is an epic struggle at level 1). </p><p></p><p>Likewise, raising the ability of a snake (or any venemous creature) to do you in with a single bite is going to raise the CR. The amount by which the CR is raised is going to be subject to some amount of a judgment call but a truly powerful poison shoul probably raise it by at least 2 or 3 CR, depending. </p><p></p><p>With that said, the question then becomes, should the PCs have to live in a world in which there are things that can kill them instantly. Or should all encounters always be level appropriate. It really comes down to a matter of gaming styles and personal preferences. </p><p></p><p>Personally, I have no problems with some snakes being more venemous than others. PCs should have a chance (via Knowledge [nature]) to identify that a certain snake is a red-banded crested throat-snuffler, and its bite can drop an elephant. Seeing as the real world contains rather nasty toxins which kill you quickly, I think my fantasy world can survive having these as well. </p><p></p><p>In the case of medusas, I want a gaze that can turn you to stone instantly, not slowly and over time (because this models the way I think it should happen). At the same time, I want diseases which kill you slowly and poisons which make you sick (instead of just dropping you dead.) Basically, I want a variety of lethality levels I can mix and match as appropriate.</p></blockquote><p></p>
[QUOTE="Wicht, post: 5440810, member: 221"] In PFRPG, an Orc that does 25 damage on a hit is, assuming it is built right, going to be a CR 6 creature. If a level 1 party goes up against a CR 6 creature they are going to get creamed. (A CR 3 is pretty tough and a CR 4 is an epic struggle at level 1). Likewise, raising the ability of a snake (or any venemous creature) to do you in with a single bite is going to raise the CR. The amount by which the CR is raised is going to be subject to some amount of a judgment call but a truly powerful poison shoul probably raise it by at least 2 or 3 CR, depending. With that said, the question then becomes, should the PCs have to live in a world in which there are things that can kill them instantly. Or should all encounters always be level appropriate. It really comes down to a matter of gaming styles and personal preferences. Personally, I have no problems with some snakes being more venemous than others. PCs should have a chance (via Knowledge [nature]) to identify that a certain snake is a red-banded crested throat-snuffler, and its bite can drop an elephant. Seeing as the real world contains rather nasty toxins which kill you quickly, I think my fantasy world can survive having these as well. In the case of medusas, I want a gaze that can turn you to stone instantly, not slowly and over time (because this models the way I think it should happen). At the same time, I want diseases which kill you slowly and poisons which make you sick (instead of just dropping you dead.) Basically, I want a variety of lethality levels I can mix and match as appropriate. [/QUOTE]
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