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Did WotC underestimate the Paizo effect on 4E?
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<blockquote data-quote="Imaro" data-source="post: 5441948" data-attributes="member: 48965"><p>Ok, I'm going to answer your post in a frank manner... if you want to use an iconic creature (whose iconic abilities are SoD) but not use SoD in your game... you can easily choose not to use the SoD ability... you can reskin another creature to be the "iconic" one you wanted... give the PC's more chances to avoid it... or various other ways in which you basically remove SoD from the game. </p><p> </p><p>One of the things I've never really understood about complaints as far as SoD goes is that in almost any case there is a way to bring the character back... even from death... so what is the real issue? SoD isn't really all that lethal in the context of the entire game. If anything it's a major as opposed to a minor setback for most heroes of a certain level and IMO, that's a good thing... it is a reminder that even the demi-god like heroes of D&D can be taken down if they are not clever, cautious and careful.</p><p> </p><p>Side Note: I see arguments of math and proper CR but honestly I would rather have to engage some DM judgement in order to use a more diverse and interesting set of tools than to just have the tools removed totally because it has been deemed that they don't coincide with some peoples idea of fun. I'm also curious how, in 4e, this is in anyway different. There are no guidelines for how much adding a SSSoD ability raises a monsters level or experience point value?</p><p> </p><p> The main thing, IMO, that differentiates TTRPG from CRPG's and MMORPG's is the ability of the DM to make judgement calls for his particular game... and I for one look at more tools as a good thing that create a more inclusive game.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5441948, member: 48965"] Ok, I'm going to answer your post in a frank manner... if you want to use an iconic creature (whose iconic abilities are SoD) but not use SoD in your game... you can easily choose not to use the SoD ability... you can reskin another creature to be the "iconic" one you wanted... give the PC's more chances to avoid it... or various other ways in which you basically remove SoD from the game. One of the things I've never really understood about complaints as far as SoD goes is that in almost any case there is a way to bring the character back... even from death... so what is the real issue? SoD isn't really all that lethal in the context of the entire game. If anything it's a major as opposed to a minor setback for most heroes of a certain level and IMO, that's a good thing... it is a reminder that even the demi-god like heroes of D&D can be taken down if they are not clever, cautious and careful. Side Note: I see arguments of math and proper CR but honestly I would rather have to engage some DM judgement in order to use a more diverse and interesting set of tools than to just have the tools removed totally because it has been deemed that they don't coincide with some peoples idea of fun. I'm also curious how, in 4e, this is in anyway different. There are no guidelines for how much adding a SSSoD ability raises a monsters level or experience point value? The main thing, IMO, that differentiates TTRPG from CRPG's and MMORPG's is the ability of the DM to make judgement calls for his particular game... and I for one look at more tools as a good thing that create a more inclusive game. [/QUOTE]
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