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Did You Ever Make Your Own Version Of Kingmaker?
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<blockquote data-quote="Kaodi" data-source="post: 7643340" data-attributes="member: 1231"><p>I had thoughts about trying this. I even made up an area map or two, though I never really got beyond that stage. But it always seemed to me that Kingmaker was particularly excellent as a <em>model</em> of what you could do. As Celebrim said in that other thread - most hexes are kinda self-contained. You could devise a whole set of original encounters, or maybe reskin a couple from the modules, and throw them on a new map and have a new adventure. </p><p></p><p>In particular I envisioned using an island for mine, maybe with some orcs or goblins thrown in, a dwarven outpost that could be the gateway to an underground map, a temple built by a heretic and her followers (at least I think it was a heretic of a good deity rather than a priestess of a straight up evil one). There would be a shipwreck, and the end of the initial adventure would mean scraping together enough resources to get transportation back home, after which you would be sent back to build a barony (rather than a kingdom) on the island. An island perhaps with geographic proximity to the sponsoring kingdom similar to the Azores and Mainland Europe.</p><p></p><p>Islands mean that you can keep the kingdom or barony relatively contained without having to introducing (other) artificial reasons why it cannot expand in such and such a direction. And it might be a way to throttle resources as well - everything and everybody has to be shipped there, so maybe you do not get as many BP to start and have to spend it on things like a port first.</p><p></p><p>So in any case - have any of you developed your own unique iteration?</p></blockquote><p></p>
[QUOTE="Kaodi, post: 7643340, member: 1231"] I had thoughts about trying this. I even made up an area map or two, though I never really got beyond that stage. But it always seemed to me that Kingmaker was particularly excellent as a [I]model[/I] of what you could do. As Celebrim said in that other thread - most hexes are kinda self-contained. You could devise a whole set of original encounters, or maybe reskin a couple from the modules, and throw them on a new map and have a new adventure. In particular I envisioned using an island for mine, maybe with some orcs or goblins thrown in, a dwarven outpost that could be the gateway to an underground map, a temple built by a heretic and her followers (at least I think it was a heretic of a good deity rather than a priestess of a straight up evil one). There would be a shipwreck, and the end of the initial adventure would mean scraping together enough resources to get transportation back home, after which you would be sent back to build a barony (rather than a kingdom) on the island. An island perhaps with geographic proximity to the sponsoring kingdom similar to the Azores and Mainland Europe. Islands mean that you can keep the kingdom or barony relatively contained without having to introducing (other) artificial reasons why it cannot expand in such and such a direction. And it might be a way to throttle resources as well - everything and everybody has to be shipped there, so maybe you do not get as many BP to start and have to spend it on things like a port first. So in any case - have any of you developed your own unique iteration? [/QUOTE]
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Did You Ever Make Your Own Version Of Kingmaker?
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