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<blockquote data-quote="Southern Oracle" data-source="post: 7652950" data-attributes="member: 1249"><p>Previews of the upcoming Magic the Gathering block called <a href="http://www.wizards.com/magic/tcg/article.aspx?x=mtg/tcg/theros/cig" target="_blank">Theros</a> are all over the internet, and the theme is obvious – Greek mythology. As I scanned through the cards, I realized how many of the creatures were prevalent in both Magic and D&D, and I got to thinking that now more than ever is a great opportunity to bring the flavor and story of Magic into Dungeons & Dragons.</p><p> [PRBREAK][/PRBREAK]</p><p>The set is rife with classic creatures from D&D that I personally haven’t used in quite a while. There are minotaurs, medusas, griffins, pegasi, centaurs, and sphinxes. Cerberus has a card, there are several scary hydras, and lots of cards that bring the Greek myths to mind, like <a href="http://media.wizards.com/images/magic/tcg/products/ths/obasdfkjw8324lz/qwkKJ8tiw2t_EN_LR.jpg" target="_blank">chained to the rocks</a>, <a href="http://media.wizards.com/images/magic/tcg/products/ths/obasdfkjw8324lz/Acat0aSEASZ_EN_LR.jpg" target="_blank">lost in a labyrinth</a>, and <a href="http://media.wizards.com/images/magic/tcg/products/ths/obasdfkjw8324lz/6kdi5eUVwwI_EN_LR.jpg" target="_blank">rescue from the Underworld</a>.</p><p> </p><p>The process of mining Theros for D&D can be as simple or as complicated as you want to make it. There are lots of named cards that can become NPCs in your game, either allies or enemies, like Hythonia the Cruel, Tymaret the Murder King, and Medomai the Ageless. You can just steal the setting, creating the city of Polis, or the countries/continents (don’t know which yet) of Asphodel, Benth, Nessia, and/or Setessa. Even just the art from a card can be inspiring -- the image of the skeletal griffin on the <a href="http://media.wizards.com/images/magic/tcg/products/ths/obasdfkjw8324lz/Nkv8pdeHhWI_EN_LR.jpg" target="_blank">sentry of the Underworld</a> card is a fantastic and creepy image to show your players just before a fight.</p><p> </p><p>You can take a group of monsters and use the cards as inspiration for new powers. For example, <a href="http://media.wizards.com/images/magic/tcg/products/ths/obasdfkjw8324lz/dn5Jt6Qpyje_EN_LR.jpg" target="_blank">cavern lampad</a>, <a href="http://media.wizards.com/images/magic/tcg/products/ths/obasdfkjw8324lz/kANPgvnt9yl_EN_LR.jpg" target="_blank">leafcrown dryad</a>, <a href="http://media.wizards.com/images/magic/tcg/products/ths/obasdfkjw8324lz/zobf5t7Q9Vu_EN_LR.jpg" target="_blank">nimbus naiad</a>, <a href="http://media.wizards.com/images/magic/tcg/products/ths/obasdfkjw8324lz/V5puvL4HlLZ_EN_LR.jpg" target="_blank">observant alseid</a>, and <a href="http://media.wizards.com/images/magic/tcg/products/ths/obasdfkjw8324lz/UOxPmswddBh_EN_LR.jpg" target="_blank">spearpoint oread</a> are all nymph cards in Theros. Each one is associated with a different color in Magic, but also a different terrain type. Each card suggests changes one could make to the standard dryad in D&D 4E to create something new that players wouldn’t expect. (Although the cards are the nymph type, the flavor of the cards leans more toward the dryad D&D creature).</p><p> </p><p>Cavern lampad lets you know right off the bat that it can be encountered underground. Change <em>forest walk</em> to <em>earth walk, </em>replace the <em>treestride</em> power with the <em>stoneslip</em> power, and voila! You have an underground dryad. If we want more flavor, we can also add the fear keyword to the <em>claws </em>attack and weakness (save ends) to the damage to reflect the lampad’s intimidate ability.</p><p> </p><p><strong>Cavern Lampad Level 9 Skirmisher</strong></p><p>Medium fey humanoid <strong>XP</strong> 400</p><p><strong>HP</strong> 92; <strong>Bloodied</strong> 46 <strong>Initiative</strong> +9</p><p><strong>AC</strong> 23 <strong>Senses</strong> Perception +12</p><p><strong>Fortitude</strong> 22; <strong>Reflex</strong> 21; <strong>Will</strong> 21</p><p><strong>Speed</strong> 8 (earth walk)</p><p><strong>Standard Actions</strong></p><p><strong>M Terrifying Claws </strong>(fear) <strong>* At-Will</strong></p><p><em>Attack:</em> Melee (one creature); +14 AC</p><p><em>Hit:</em> 1d8+4 damage, and the target has weakness (save ends).</p><p><strong>Move Actions</strong></p><p><strong>Stoneslip</strong> (teleportation)<strong> * At-Will</strong></p><p><em>Effect:</em> The dryad can teleport 8 squares if it begins and ends adjacent to a boulder, stalagmite, or rock wall.</p><p><strong>Minor Actions</strong></p><p><strong>Deceptive Veil</strong> (illusion)<strong> * At-Will</strong></p><p><em>Effect:</em> The cavern lampad can disguise itself to appear as any Medium humanoid, usually a beautiful elf or eladrin. A successful Insight check (opposed by the lampad’s Bluff check) pierces the disguise.</p><p><strong>Skills</strong> Bluff +10, Insight +12, Stealth +12</p><p><strong>Str</strong> 19 (+8) <strong>Dex</strong> 17 (+7) <strong>Wis</strong> 17 (+7)</p><p><strong>Con</strong> 12 (+5) <strong>Int</strong> 10 (+4) <strong>Cha</strong> 13 (+5)</p><p><strong>Alignment</strong> Unaligned <strong>Languages</strong> Elven</p><p> </p><p>Similar changes can be made for each of the other cards. The observant alseid could be an elite dryad that ignores flanking, the nimbus naiad could lose <em>forest walk </em>and <em>treestride</em> and gain <em>fly</em> and <em>water breathing,</em> the spearpoint oread could gain the <em>earth walk</em> and <em>stoneslip</em> powers as the cavern lampad above, as well as a bonus to initiative, and the leafcrown dryad could have the standard dryad statistics along with the following ranged attack.</p><p> </p><p><strong>r Entangling Vines * At-Will</strong></p><p><em>Attack:</em> Ranged 5 (one creature); +12 vs. Reflex</p><p><em>Hit:</em> 1d8+4 damage, and the target is immobilized (save ends).</p><p> </p><p>Another group of creatures prevalent in the Theros set are satyrs. Simply changing all the damage the 4E satyr rake causes to fire damage emulates the <a href="http://media.wizards.com/images/magic/tcg/products/ths/obasdfkjw8324lz/wsPh2xuLfTB_EN_LR.jpg" target="_blank">firedrinker satyr</a> card. If you add knocked prone to the satyr’s damage instead of increased damage for combat advantage, you can emulate the <a href="http://media.wizards.com/images/magic/tcg/products/ths/obasdfkjw8324lz/tKh5doPhfIl_EN_LR.jpg" target="_blank">satyr rambler</a> card. Making the satyr’s attacks able to target objects and making him focus on weapons and equipment instead of characters emulates the <a href="http://media.wizards.com/images/magic/tcg/products/ths/obasdfkjw8324lz/UXQ9IJL7ck0_EN_LR.jpg" target="_blank">wild celebrants</a> card. You could give the satyr a healing ability for allies to emulate the <a href="http://media.wizards.com/images/magic/tcg/products/ths/obasdfkjw8324lz/bNdVQbTBzTx_EN_LR.jpg" target="_blank">boon satyr</a> card, or give it <em>forest walk</em> or <em>earth walk</em> to emulate the <a href="http://media.wizards.com/images/magic/tcg/products/ths/obasdfkjw8324lz/dvopvSh7KIq_EN_LR.jpg" target="_blank">voyaging satyr</a> card.</p><p> </p><p><strong>Firedrinker Satyr Level 7 Skirmisher</strong></p><p>Medium fey humanoid <strong>XP</strong> 300</p><p><strong>HP</strong> 80; <strong>Bloodied</strong> 40 <strong>Initiative</strong> +9</p><p><strong>AC</strong> 21 <strong>Senses</strong> Perception +9</p><p><strong>Fortitude</strong> 18; <strong>Reflex</strong> 19; <strong>Will</strong> 19 low-light vision</p><p><strong>Speed</strong> 6</p><p><strong>Resist</strong> 5 fire</p><p><strong>Standard Actions</strong></p><p><strong>M Flaming Short Sword</strong> (fire, weapon)<strong> * At-Will</strong></p><p><em>Attack:</em> Melee (one creature); +12 vs. AC</p><p><em>Hit:</em> 2d6+8 damage, plus 2d6 fire damage if the satyr has combat advantage against the target.</p><p><strong>R Flaming Shortbow</strong> (fire, weapon)<strong> * At-Will</strong></p><p><em>Attack:</em> Ranged 15 (one creature); +12 vs. AC</p><p><em>Hit:</em> 2d8+6 damage, plus 2d8 fire damage if the satyr has combat advantage against the target.</p><p><strong>mr Harrying Attack</strong> (fire, weapon)<strong> * Recharge </strong><strong>56</strong></p><p><em>Effect:</em> The satyr makes a <em>flaming short sword</em> or <em>flaming shortbow</em> attack, shifts up to 3 squares, and makes another <em>flaming short sword</em> or <em>flaming shortbow</em> attack.</p><p><strong>Move Actions</strong></p><p><strong>m Feint * Recharge when the satyr hits with a basic attack</strong></p><p><em>Attack:</em> Melee (one creature); +10 vs. Reflex</p><p><em>Effect:</em> The satyr can shift 1 square before or after the attack.</p><p><em>Hit:</em> The satyr gains combat advantage against the target until the end of the satyr’s turn.</p><p><strong>Skills</strong> Bluff +12, Nature +9, Stealth +12</p><p><strong>Str</strong> 12 (+4) <strong>Dex</strong> 18 (+7) <strong>Wis</strong> 12 (+4)</p><p><strong>Con</strong> 16 (+6) <strong>Int</strong> 10 (+3) <strong>Cha</strong> 18 (+7)</p><p><strong>Alignment</strong> Unaligned <strong>Languages</strong> Common, Elven</p><p><strong>Equipment</strong> leather armor, short sword, shortbow, arrows (30)</p><p> </p><p>Even without delving into mechanics, the Theros set can give a DM great inspiration. The five gods of the setting all have artifacts, champions, and ordeals tied to them that could be extrapolated for any campaign with equivalent gods. The <a href="http://media.wizards.com/images/magic/tcg/products/ths/obasdfkjw8324lz/YBHrySKkz8i_EN_LR.jpg" target="_blank">Hammer of Purphoros</a> could become the <em>Hammer of Moradin</em> that creates iron golems in half the time and with half the cost, thus an item greatly sought after by good and bad artificers and spellcasters alike. The <a href="http://media.wizards.com/images/magic/tcg/products/ths/obasdfkjw8324lz/xNQzZUPSlCc_EN_LR.jpg" target="_blank">Whip of Erebos</a> could become the <em>Whip of Kiaransalee</em> that is housed within a drow stronghold and animates dead bodies in an aura around it. <a href="http://media.wizards.com/images/magic/tcg/products/ths/obasdfkjw8324lz/pqcSfIDJa0I_EN_LR.jpg" target="_blank">Thassa’s emissary</a> could become Deep Sashelas’ emissary, a tiny crab that relays the will of the god to an elf.</p><p> </p><p>A DM could construct an entire campaign from this one Magic the Gathering set and never have to create a monster totally from scratch. Not only are the Greek myths there for adventure inspiration, but the tv shows <em>Hercules</em> and <em>Xena</em> now come to mind, so all those episodes provide more material from which to draw. This is the most fertile non-gaming source for D&D material I’ve encountered in a long, long time.</p><p> </p><p>Have you converted anything from Magic the Gathering to use in your D&D campaigns? Have you used Greek mythology as the basis for a campaign? Let me know your ideas and inspirations in the comments below.</p></blockquote><p></p>
[QUOTE="Southern Oracle, post: 7652950, member: 1249"] Previews of the upcoming Magic the Gathering block called [URL="http://www.wizards.com/magic/tcg/article.aspx?x=mtg/tcg/theros/cig"]Theros[/URL] are all over the internet, and the theme is obvious – Greek mythology. As I scanned through the cards, I realized how many of the creatures were prevalent in both Magic and D&D, and I got to thinking that now more than ever is a great opportunity to bring the flavor and story of Magic into Dungeons & Dragons. [PRBREAK][/PRBREAK] The set is rife with classic creatures from D&D that I personally haven’t used in quite a while. There are minotaurs, medusas, griffins, pegasi, centaurs, and sphinxes. Cerberus has a card, there are several scary hydras, and lots of cards that bring the Greek myths to mind, like [URL="http://media.wizards.com/images/magic/tcg/products/ths/obasdfkjw8324lz/qwkKJ8tiw2t_EN_LR.jpg"]chained to the rocks[/URL], [URL="http://media.wizards.com/images/magic/tcg/products/ths/obasdfkjw8324lz/Acat0aSEASZ_EN_LR.jpg"]lost in a labyrinth[/URL], and [URL="http://media.wizards.com/images/magic/tcg/products/ths/obasdfkjw8324lz/6kdi5eUVwwI_EN_LR.jpg"]rescue from the Underworld[/URL]. The process of mining Theros for D&D can be as simple or as complicated as you want to make it. There are lots of named cards that can become NPCs in your game, either allies or enemies, like Hythonia the Cruel, Tymaret the Murder King, and Medomai the Ageless. You can just steal the setting, creating the city of Polis, or the countries/continents (don’t know which yet) of Asphodel, Benth, Nessia, and/or Setessa. Even just the art from a card can be inspiring -- the image of the skeletal griffin on the [URL="http://media.wizards.com/images/magic/tcg/products/ths/obasdfkjw8324lz/Nkv8pdeHhWI_EN_LR.jpg"]sentry of the Underworld[/URL] card is a fantastic and creepy image to show your players just before a fight. You can take a group of monsters and use the cards as inspiration for new powers. For example, [URL="http://media.wizards.com/images/magic/tcg/products/ths/obasdfkjw8324lz/dn5Jt6Qpyje_EN_LR.jpg"]cavern lampad[/URL], [URL="http://media.wizards.com/images/magic/tcg/products/ths/obasdfkjw8324lz/kANPgvnt9yl_EN_LR.jpg"]leafcrown dryad[/URL], [URL="http://media.wizards.com/images/magic/tcg/products/ths/obasdfkjw8324lz/zobf5t7Q9Vu_EN_LR.jpg"]nimbus naiad[/URL], [URL="http://media.wizards.com/images/magic/tcg/products/ths/obasdfkjw8324lz/V5puvL4HlLZ_EN_LR.jpg"]observant alseid[/URL], and [URL="http://media.wizards.com/images/magic/tcg/products/ths/obasdfkjw8324lz/UOxPmswddBh_EN_LR.jpg"]spearpoint oread[/URL] are all nymph cards in Theros. Each one is associated with a different color in Magic, but also a different terrain type. Each card suggests changes one could make to the standard dryad in D&D 4E to create something new that players wouldn’t expect. (Although the cards are the nymph type, the flavor of the cards leans more toward the dryad D&D creature). Cavern lampad lets you know right off the bat that it can be encountered underground. Change [I]forest walk[/I] to [I]earth walk, [/I]replace the [I]treestride[/I] power with the [I]stoneslip[/I] power, and voila! You have an underground dryad. If we want more flavor, we can also add the fear keyword to the [I]claws [/I]attack and weakness (save ends) to the damage to reflect the lampad’s intimidate ability. [B]Cavern Lampad Level 9 Skirmisher[/B] Medium fey humanoid [B]XP[/B] 400 [B]HP[/B] 92; [B]Bloodied[/B] 46 [B]Initiative[/B] +9 [B]AC[/B] 23 [B]Senses[/B] Perception +12 [B]Fortitude[/B] 22; [B]Reflex[/B] 21; [B]Will[/B] 21 [B]Speed[/B] 8 (earth walk) [B]Standard Actions[/B] [B]M Terrifying Claws [/B](fear) [B]* At-Will[/B] [I]Attack:[/I] Melee (one creature); +14 AC [I]Hit:[/I] 1d8+4 damage, and the target has weakness (save ends). [B]Move Actions[/B] [B]Stoneslip[/B] (teleportation)[B] * At-Will[/B] [I]Effect:[/I] The dryad can teleport 8 squares if it begins and ends adjacent to a boulder, stalagmite, or rock wall. [B]Minor Actions[/B] [B]Deceptive Veil[/B] (illusion)[B] * At-Will[/B] [I]Effect:[/I] The cavern lampad can disguise itself to appear as any Medium humanoid, usually a beautiful elf or eladrin. A successful Insight check (opposed by the lampad’s Bluff check) pierces the disguise. [B]Skills[/B] Bluff +10, Insight +12, Stealth +12 [B]Str[/B] 19 (+8) [B]Dex[/B] 17 (+7) [B]Wis[/B] 17 (+7) [B]Con[/B] 12 (+5) [B]Int[/B] 10 (+4) [B]Cha[/B] 13 (+5) [B]Alignment[/B] Unaligned [B]Languages[/B] Elven Similar changes can be made for each of the other cards. The observant alseid could be an elite dryad that ignores flanking, the nimbus naiad could lose [I]forest walk [/I]and [I]treestride[/I] and gain [I]fly[/I] and [I]water breathing,[/I] the spearpoint oread could gain the [I]earth walk[/I] and [I]stoneslip[/I] powers as the cavern lampad above, as well as a bonus to initiative, and the leafcrown dryad could have the standard dryad statistics along with the following ranged attack. [B]r Entangling Vines * At-Will[/B] [I]Attack:[/I] Ranged 5 (one creature); +12 vs. Reflex [I]Hit:[/I] 1d8+4 damage, and the target is immobilized (save ends). Another group of creatures prevalent in the Theros set are satyrs. Simply changing all the damage the 4E satyr rake causes to fire damage emulates the [URL="http://media.wizards.com/images/magic/tcg/products/ths/obasdfkjw8324lz/wsPh2xuLfTB_EN_LR.jpg"]firedrinker satyr[/URL] card. If you add knocked prone to the satyr’s damage instead of increased damage for combat advantage, you can emulate the [URL="http://media.wizards.com/images/magic/tcg/products/ths/obasdfkjw8324lz/tKh5doPhfIl_EN_LR.jpg"]satyr rambler[/URL] card. Making the satyr’s attacks able to target objects and making him focus on weapons and equipment instead of characters emulates the [URL="http://media.wizards.com/images/magic/tcg/products/ths/obasdfkjw8324lz/UXQ9IJL7ck0_EN_LR.jpg"]wild celebrants[/URL] card. You could give the satyr a healing ability for allies to emulate the [URL="http://media.wizards.com/images/magic/tcg/products/ths/obasdfkjw8324lz/bNdVQbTBzTx_EN_LR.jpg"]boon satyr[/URL] card, or give it [I]forest walk[/I] or [I]earth walk[/I] to emulate the [URL="http://media.wizards.com/images/magic/tcg/products/ths/obasdfkjw8324lz/dvopvSh7KIq_EN_LR.jpg"]voyaging satyr[/URL] card. [B]Firedrinker Satyr Level 7 Skirmisher[/B] Medium fey humanoid [B]XP[/B] 300 [B]HP[/B] 80; [B]Bloodied[/B] 40 [B]Initiative[/B] +9 [B]AC[/B] 21 [B]Senses[/B] Perception +9 [B]Fortitude[/B] 18; [B]Reflex[/B] 19; [B]Will[/B] 19 low-light vision [B]Speed[/B] 6 [B]Resist[/B] 5 fire [B]Standard Actions[/B] [B]M Flaming Short Sword[/B] (fire, weapon)[B] * At-Will[/B] [I]Attack:[/I] Melee (one creature); +12 vs. AC [I]Hit:[/I] 2d6+8 damage, plus 2d6 fire damage if the satyr has combat advantage against the target. [B]R Flaming Shortbow[/B] (fire, weapon)[B] * At-Will[/B] [I]Attack:[/I] Ranged 15 (one creature); +12 vs. AC [I]Hit:[/I] 2d8+6 damage, plus 2d8 fire damage if the satyr has combat advantage against the target. [B]mr Harrying Attack[/B] (fire, weapon)[B] * Recharge [/B][B]56[/B] [I]Effect:[/I] The satyr makes a [I]flaming short sword[/I] or [I]flaming shortbow[/I] attack, shifts up to 3 squares, and makes another [I]flaming short sword[/I] or [I]flaming shortbow[/I] attack. [B]Move Actions[/B] [B]m Feint * Recharge when the satyr hits with a basic attack[/B] [I]Attack:[/I] Melee (one creature); +10 vs. Reflex [I]Effect:[/I] The satyr can shift 1 square before or after the attack. [I]Hit:[/I] The satyr gains combat advantage against the target until the end of the satyr’s turn. [B]Skills[/B] Bluff +12, Nature +9, Stealth +12 [B]Str[/B] 12 (+4) [B]Dex[/B] 18 (+7) [B]Wis[/B] 12 (+4) [B]Con[/B] 16 (+6) [B]Int[/B] 10 (+3) [B]Cha[/B] 18 (+7) [B]Alignment[/B] Unaligned [B]Languages[/B] Common, Elven [B]Equipment[/B] leather armor, short sword, shortbow, arrows (30) Even without delving into mechanics, the Theros set can give a DM great inspiration. The five gods of the setting all have artifacts, champions, and ordeals tied to them that could be extrapolated for any campaign with equivalent gods. The [URL="http://media.wizards.com/images/magic/tcg/products/ths/obasdfkjw8324lz/YBHrySKkz8i_EN_LR.jpg"]Hammer of Purphoros[/URL] could become the [I]Hammer of Moradin[/I] that creates iron golems in half the time and with half the cost, thus an item greatly sought after by good and bad artificers and spellcasters alike. The [URL="http://media.wizards.com/images/magic/tcg/products/ths/obasdfkjw8324lz/xNQzZUPSlCc_EN_LR.jpg"]Whip of Erebos[/URL] could become the [I]Whip of Kiaransalee[/I] that is housed within a drow stronghold and animates dead bodies in an aura around it. [URL="http://media.wizards.com/images/magic/tcg/products/ths/obasdfkjw8324lz/pqcSfIDJa0I_EN_LR.jpg"]Thassa’s emissary[/URL] could become Deep Sashelas’ emissary, a tiny crab that relays the will of the god to an elf. A DM could construct an entire campaign from this one Magic the Gathering set and never have to create a monster totally from scratch. Not only are the Greek myths there for adventure inspiration, but the tv shows [I]Hercules[/I] and [I]Xena[/I] now come to mind, so all those episodes provide more material from which to draw. This is the most fertile non-gaming source for D&D material I’ve encountered in a long, long time. Have you converted anything from Magic the Gathering to use in your D&D campaigns? Have you used Greek mythology as the basis for a campaign? Let me know your ideas and inspirations in the comments below. [/QUOTE]
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