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Did you look at Ghostwalk? What did you think?
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<blockquote data-quote="Najo" data-source="post: 3955170" data-attributes="member: 9959"><p>@ Those who do not like it: What about ghostwalk didn't work with your style of play? How could the concepts of ghostwalk be changed to work with how you play?</p><p></p><p></p><p>@ Those who liked it but didn't like the mechanics: How could they have improved the mechanics? What were the main hang ups? What sort of issues did you run into with a party that had partial ghosts and partial living?</p><p></p><p></p><p>@ Those of you who liked it but would make changes to the setting: What changes to the setting would you make? What about the afterlife did or didn't work for you?</p><p></p><p></p><p>@ Anyone who incorporated elements of Ghostwalk into their normal games: What parts did you incorporate and how well did it work?</p></blockquote><p></p>
[QUOTE="Najo, post: 3955170, member: 9959"] @ Those who do not like it: What about ghostwalk didn't work with your style of play? How could the concepts of ghostwalk be changed to work with how you play? @ Those who liked it but didn't like the mechanics: How could they have improved the mechanics? What were the main hang ups? What sort of issues did you run into with a party that had partial ghosts and partial living? @ Those of you who liked it but would make changes to the setting: What changes to the setting would you make? What about the afterlife did or didn't work for you? @ Anyone who incorporated elements of Ghostwalk into their normal games: What parts did you incorporate and how well did it work? [/QUOTE]
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Did you look at Ghostwalk? What did you think?
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