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Did you look at Ghostwalk? What did you think?
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<blockquote data-quote="ZeroGlobal2003" data-source="post: 3955196" data-attributes="member: 20064"><p>The main problem for me was the difference in abilities between a ghostly player and a living pc. I ran a first level adventuring group through two adventures, but things got wonky when 2 people died. Suddenly the could do some nifty stuff others couldn't do, and it caused problems.</p><p></p><p></p><p></p><p>Ditch the material about how happens in the afterlife; I think it works better when its a mystery. It gives the "Calling" or whatever it was that ghosts undergo a more regretful/ominous feeling. I'd also like to see more to draw people to Manifest other then "to find a dead person".</p><p></p><p></p><p></p><p>I've used some of the monsters, a PrC, and some of the deities. I really think the basic pantheon is really nifty and works quite well, even out side of the setting. Several of the monsters are very evocative and interesting... the undead ram thing, the ectoplasmic bugs and all that.</p></blockquote><p></p>
[QUOTE="ZeroGlobal2003, post: 3955196, member: 20064"] The main problem for me was the difference in abilities between a ghostly player and a living pc. I ran a first level adventuring group through two adventures, but things got wonky when 2 people died. Suddenly the could do some nifty stuff others couldn't do, and it caused problems. Ditch the material about how happens in the afterlife; I think it works better when its a mystery. It gives the "Calling" or whatever it was that ghosts undergo a more regretful/ominous feeling. I'd also like to see more to draw people to Manifest other then "to find a dead person". I've used some of the monsters, a PrC, and some of the deities. I really think the basic pantheon is really nifty and works quite well, even out side of the setting. Several of the monsters are very evocative and interesting... the undead ram thing, the ectoplasmic bugs and all that. [/QUOTE]
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Did you look at Ghostwalk? What did you think?
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