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Did you make up your mind about 5.24?
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<blockquote data-quote="Neonchameleon" data-source="post: 9501844" data-attributes="member: 87792"><p>The PHB is improved with better balance, stronger concepts, and less caster supremacy. It's still a greatest hits album - but moves from a 6/10 to a 7/10 for me.</p><p></p><p>The DMG is vastly better than the 2014 version and actually starts out by teaching people how to run a game - and doesn't teach them the actively harmful notion that the first thing you should do is create your world ... and the second thing is create your multiverse. It's a book I'd be happy pointing new D&D 5e DMs at, moving it from a 2/10 to 7/10, possibly even an 8/10</p><p></p><p>And given just how bad traditional D&D world building has been I can only see this as an active and significant improvement.</p><p></p><p>And by the time you're asking this second question you have already blundered through an entire field of rakes in your world building - and I think the only D&D setting with the arguable exception of Dark Sun to not have tripped repeatedly is Eberron.</p><p></p><p>D&D's official setting is monotheist; the faiths are in general a really weird type of competing monotheisms.</p><p></p><p>So what I'm hearing is that you hate D&D. Where the 2014 PHB was the first PHB to have actual background rules that aren't simply your race is your culture and we live on the planet of the hats.</p><p></p><p>And every culture may have farmers - but the proportion of farmers in 21st century culture is very different worldwide to in the 16th century. Every culture has charlatans and it takes similar basic skills to be one in any culture - but are they folk heroes using wits as the little guy taking on the powerful or the lowest of the low as utterly dishonourable? 5e doesn't hard code this but does encourage the player to ask the questions.</p><p></p><p>It's a low bar but in terms of sociological worldbuilding (which is the actually important part), just by having backgrounds 5e leaves pre-4e in the dust. (4e backgrounds came out about a month after the ultra-rushed PHB).</p><p></p><p>Ask your DM - and even if Gruumsh is a thing in this setting. I thought your problem was a lack of world building guidance, not that D&D wasn't enforcing cookie cutter world building. The lore glossary is where it belongs - in the DMG.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9501844, member: 87792"] The PHB is improved with better balance, stronger concepts, and less caster supremacy. It's still a greatest hits album - but moves from a 6/10 to a 7/10 for me. The DMG is vastly better than the 2014 version and actually starts out by teaching people how to run a game - and doesn't teach them the actively harmful notion that the first thing you should do is create your world ... and the second thing is create your multiverse. It's a book I'd be happy pointing new D&D 5e DMs at, moving it from a 2/10 to 7/10, possibly even an 8/10 And given just how bad traditional D&D world building has been I can only see this as an active and significant improvement. And by the time you're asking this second question you have already blundered through an entire field of rakes in your world building - and I think the only D&D setting with the arguable exception of Dark Sun to not have tripped repeatedly is Eberron. D&D's official setting is monotheist; the faiths are in general a really weird type of competing monotheisms. So what I'm hearing is that you hate D&D. Where the 2014 PHB was the first PHB to have actual background rules that aren't simply your race is your culture and we live on the planet of the hats. And every culture may have farmers - but the proportion of farmers in 21st century culture is very different worldwide to in the 16th century. Every culture has charlatans and it takes similar basic skills to be one in any culture - but are they folk heroes using wits as the little guy taking on the powerful or the lowest of the low as utterly dishonourable? 5e doesn't hard code this but does encourage the player to ask the questions. It's a low bar but in terms of sociological worldbuilding (which is the actually important part), just by having backgrounds 5e leaves pre-4e in the dust. (4e backgrounds came out about a month after the ultra-rushed PHB). Ask your DM - and even if Gruumsh is a thing in this setting. I thought your problem was a lack of world building guidance, not that D&D wasn't enforcing cookie cutter world building. The lore glossary is where it belongs - in the DMG. [/QUOTE]
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