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Did you make up your mind about 5.24?
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<blockquote data-quote="Emerikol" data-source="post: 9502131" data-attributes="member: 6698278"><p>I'm talking about building a world slowly and probably improvising some because the edge of what is known is not far off. </p><p></p><p></p><p>To be honest, their chances aren't good. You may likely burn through an entire group of potential long term players because all they know is the complete mess they first experienced.</p><p></p><p></p><p>I bet not more than 5% of D&D players have ever even heard of him. And that is high because that is probably about the same percentage that have heard of enworld.</p><p></p><p></p><p>We don't agree on a lot of things. As everyone is abundantly clear about. I think my playstyle is a lot more popular than you think but I'm not saying it's a majority. It's a sizable minority. My playstyle does require a skilled DM and those are rarer. Just realize from a business perspective that all the really need to get you to buy is the new books every so often. </p><p></p><p>It's like natural selection. After you've had all your children, what happens next to you doesn't matter in a carry genes forward sense. </p><p></p><p>I do believe they have decided to focus on getting brand new players over retaining older players. Maybe the former is easier given you have the biggest franchise in the business. Maybe they just assume their older players will "graduate" to another game. Anything from OSR, Pathfinder, to something more narrative focused.</p><p></p><p></p><p>Well, you have a high tolerance for things I don't have a high tolerance for in my games. I've never made it to a second session with a DM I figured out was winging it. For me exploration is the heart of the game and I now know there is nothing to explore. And while I in theory believe there might be some improvisers who could pull it off on rare occasions, I don't think they can consistently and I think very few can do it at all.</p><p></p><p></p><p></p><p>I don't know where the end of this thing went but I see a game where you do a one shot as something entirely different from a game in a campaign. A one shot has all the charm of an all star game which is not much. I recognize it may be a good way to learn the mechanics of the game and for some the competition type scenarios appeal to them.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 9502131, member: 6698278"] I'm talking about building a world slowly and probably improvising some because the edge of what is known is not far off. To be honest, their chances aren't good. You may likely burn through an entire group of potential long term players because all they know is the complete mess they first experienced. I bet not more than 5% of D&D players have ever even heard of him. And that is high because that is probably about the same percentage that have heard of enworld. We don't agree on a lot of things. As everyone is abundantly clear about. I think my playstyle is a lot more popular than you think but I'm not saying it's a majority. It's a sizable minority. My playstyle does require a skilled DM and those are rarer. Just realize from a business perspective that all the really need to get you to buy is the new books every so often. It's like natural selection. After you've had all your children, what happens next to you doesn't matter in a carry genes forward sense. I do believe they have decided to focus on getting brand new players over retaining older players. Maybe the former is easier given you have the biggest franchise in the business. Maybe they just assume their older players will "graduate" to another game. Anything from OSR, Pathfinder, to something more narrative focused. Well, you have a high tolerance for things I don't have a high tolerance for in my games. I've never made it to a second session with a DM I figured out was winging it. For me exploration is the heart of the game and I now know there is nothing to explore. And while I in theory believe there might be some improvisers who could pull it off on rare occasions, I don't think they can consistently and I think very few can do it at all. I don't know where the end of this thing went but I see a game where you do a one shot as something entirely different from a game in a campaign. A one shot has all the charm of an all star game which is not much. I recognize it may be a good way to learn the mechanics of the game and for some the competition type scenarios appeal to them. [/QUOTE]
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