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Did you make up your mind about 5.24?
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<blockquote data-quote="Emerikol" data-source="post: 9502214" data-attributes="member: 6698278"><p>You obviously don't know me. I am a very long running DM from the 80's who many successful campaigns of my playstyle under my belt. I could run as many games as my tired mind could run if I wanted. </p><p></p><p>I'm not talking about minor improvisations within a a structure. We are talking about a DM that basically has little to nothing prepped and just improves his way through the session. </p><p></p><p></p><p>And I do think "in general" that stuff prepared ahead of time is better but I make an effort at it. Maybe some don't. Again we aren't talking about what a guy ordered for dinner. We are talking about making up the entire tavern and all of it's residents. Let alone God forbid an entire dungeon. A good structure will keep the DM on the rails and able to improvise minor things. He will know the backstory of the people in that tavern and can thus roleplay their reactions far better than if he's just making it up at that moment.</p><p></p><p></p><p>Well the context of what we were talking about was a DM who was improvising a LOT. Your example for me is problematic. If it is wilderness I have a random monster encounter table. I have a map of that region. What I may not have is an adventure but given it is a sandbox there are a lot of adventures around. For me, a good way to handle this would be to have some prepared encounters with a lot of flavor that fit the setting. Like a traveling caravan or a group of bandits. That is the sorts of things I like on my random encounter tables anyway. It isn't that hard to add flavor to an encounter but it's hard to be convincing making it up completely.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 9502214, member: 6698278"] You obviously don't know me. I am a very long running DM from the 80's who many successful campaigns of my playstyle under my belt. I could run as many games as my tired mind could run if I wanted. I'm not talking about minor improvisations within a a structure. We are talking about a DM that basically has little to nothing prepped and just improves his way through the session. And I do think "in general" that stuff prepared ahead of time is better but I make an effort at it. Maybe some don't. Again we aren't talking about what a guy ordered for dinner. We are talking about making up the entire tavern and all of it's residents. Let alone God forbid an entire dungeon. A good structure will keep the DM on the rails and able to improvise minor things. He will know the backstory of the people in that tavern and can thus roleplay their reactions far better than if he's just making it up at that moment. Well the context of what we were talking about was a DM who was improvising a LOT. Your example for me is problematic. If it is wilderness I have a random monster encounter table. I have a map of that region. What I may not have is an adventure but given it is a sandbox there are a lot of adventures around. For me, a good way to handle this would be to have some prepared encounters with a lot of flavor that fit the setting. Like a traveling caravan or a group of bandits. That is the sorts of things I like on my random encounter tables anyway. It isn't that hard to add flavor to an encounter but it's hard to be convincing making it up completely. [/QUOTE]
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