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Did you play Dragonlance using the pregens?
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<blockquote data-quote="Libertad" data-source="post: 8823817" data-attributes="member: 6750502"><p>When I ran the Dragonlance Chronicles several years ago, everyone chose to make their own characters. Our party was a grim paladin who was the "blue crystal staff prophet," a wizard who primarily used his spells to blast and punch people, a renegade Silvanesti elf fighter and former Dragonarmy officer, and a goblin necromancer who secretly worshiped Chaos.</p><p></p><p>We were using the 13th Age rules, which allowed for more unconventional character concepts and easier reskinning of abilities.</p><p></p><p>I did DM the Chronicles for a group back in high school, and while my memories are blurry I do know everyone chose to use their own characters as well.</p><p></p><p>In both instances only one player was familiar with the novels, so the original Heroes of the Lance as pre-gens didn't hold great significance to them like they would for fans of the setting.</p><p></p><p></p><p></p><p>They did punch above their weight class, but the party was a bit imbalanced in that the majority were Fighters. They did have an obligatory Magic-User, Cleric, and Thief, but other than DMPCs joining later on about half of the original Heroes were pretty interchangeable as "fight with sword, fight with bow" types. This was mollified a bit in 3rd Edition, with Riverwind being a multi-classed Barbarian/Ranger and Flint being a multi-classed Fighter/Master (expert craftsman), but even then it wasn't a very role-diverse group.</p><p></p><p>That may have also played a factor in people not sticking with the pre-gens besides the fact almost every gaming group prefers their original characters.</p></blockquote><p></p>
[QUOTE="Libertad, post: 8823817, member: 6750502"] When I ran the Dragonlance Chronicles several years ago, everyone chose to make their own characters. Our party was a grim paladin who was the "blue crystal staff prophet," a wizard who primarily used his spells to blast and punch people, a renegade Silvanesti elf fighter and former Dragonarmy officer, and a goblin necromancer who secretly worshiped Chaos. We were using the 13th Age rules, which allowed for more unconventional character concepts and easier reskinning of abilities. I did DM the Chronicles for a group back in high school, and while my memories are blurry I do know everyone chose to use their own characters as well. In both instances only one player was familiar with the novels, so the original Heroes of the Lance as pre-gens didn't hold great significance to them like they would for fans of the setting. They did punch above their weight class, but the party was a bit imbalanced in that the majority were Fighters. They did have an obligatory Magic-User, Cleric, and Thief, but other than DMPCs joining later on about half of the original Heroes were pretty interchangeable as "fight with sword, fight with bow" types. This was mollified a bit in 3rd Edition, with Riverwind being a multi-classed Barbarian/Ranger and Flint being a multi-classed Fighter/Master (expert craftsman), but even then it wasn't a very role-diverse group. That may have also played a factor in people not sticking with the pre-gens besides the fact almost every gaming group prefers their original characters. [/QUOTE]
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