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Did you use UA in your 1E games?
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<blockquote data-quote="tx7321" data-source="post: 3231870" data-attributes="member: 43146"><p>The greatest flaws with the Barbarian class IMO involved their restrictions on associating with Magic Users and clerics, and of course using magical devices. This was really the first attempt to force a role onto a PC (of acting the idiot barbarian). Or at least thats how it got played. Even the Paladin had the freedom to determine what was "good" or "bad". </p><p></p><p>As for being too powerful, and slow progression, yeah both were major drags (which was actually a good thing since I hated it instinctively...it just wasn't anything close to Conan (who if you remember used his force of personality, animal-like cunning and greed as much as his strength to get into and out of trouble). </p><p></p><p>If you want to play a Barbarian, I'd suggest just going with a straight fighter, and give them a high dex. maybe 30% tracking skills, and for God's sake, use the MM template (THE BESERKER +2 or 2 Attacks per round, zero armor, AC 7...though I'd allow dex to apply). I'd let them use magic as well. There's no way in hell a barbarian wouldn't take a ring or protection for instance from some whimp PC. These cunning bulleys survive because they take the best. As long as the magic doesn't spark unpredictably, or do some other wierd thing, what would they care. Hell, they'd love magic swords...even at first. They'd always want the best and that would mean magic (remember, in Conan novels magic is rare, unlike 1E where it is very common). The novelty would ware off quickly.</p><p></p><p> </p><p>Hey Foster, what John Carpenter movie(s) are you talking about: </p><p></p><p>Foster: "We played through several adventures .... was much closer to the Conan, Fafhrd/Grey Mouser, and John Carter stories than any of our large-group play ever was." </p><p></p><p>Did your little halfling F/T have a patch over 1 eye?</p></blockquote><p></p>
[QUOTE="tx7321, post: 3231870, member: 43146"] The greatest flaws with the Barbarian class IMO involved their restrictions on associating with Magic Users and clerics, and of course using magical devices. This was really the first attempt to force a role onto a PC (of acting the idiot barbarian). Or at least thats how it got played. Even the Paladin had the freedom to determine what was "good" or "bad". As for being too powerful, and slow progression, yeah both were major drags (which was actually a good thing since I hated it instinctively...it just wasn't anything close to Conan (who if you remember used his force of personality, animal-like cunning and greed as much as his strength to get into and out of trouble). If you want to play a Barbarian, I'd suggest just going with a straight fighter, and give them a high dex. maybe 30% tracking skills, and for God's sake, use the MM template (THE BESERKER +2 or 2 Attacks per round, zero armor, AC 7...though I'd allow dex to apply). I'd let them use magic as well. There's no way in hell a barbarian wouldn't take a ring or protection for instance from some whimp PC. These cunning bulleys survive because they take the best. As long as the magic doesn't spark unpredictably, or do some other wierd thing, what would they care. Hell, they'd love magic swords...even at first. They'd always want the best and that would mean magic (remember, in Conan novels magic is rare, unlike 1E where it is very common). The novelty would ware off quickly. Hey Foster, what John Carpenter movie(s) are you talking about: Foster: "We played through several adventures .... was much closer to the Conan, Fafhrd/Grey Mouser, and John Carter stories than any of our large-group play ever was." Did your little halfling F/T have a patch over 1 eye? [/QUOTE]
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