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Did you use UA in your 1E games?
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<blockquote data-quote="replicant2" data-source="post: 3232976" data-attributes="member: 16498"><p>That does seem to be a bit of a tall order for the DM, game-in and game-out. </p><p></p><p>A good DM can maintain balance and make the game fun for everyone, of course, but I'd rather he or she put all their focus into preparing and running great adventures, and not have to take into account widely disparate power levels of PCs that are at or around the same level. </p><p></p><p>It seems as though a core piece of 3E's design philosophy was cutting down on the DM's workload. With more balanced classes and the same experience requirements for all classes, I feel the new version has succeeded in that regard. Whether or not 3E has simplified the game across the board is another matter (many feel that 3E is <em>more</em> complicated than ever, and in some ways, I'm inclined to agree).</p></blockquote><p></p>
[QUOTE="replicant2, post: 3232976, member: 16498"] That does seem to be a bit of a tall order for the DM, game-in and game-out. A good DM can maintain balance and make the game fun for everyone, of course, but I'd rather he or she put all their focus into preparing and running great adventures, and not have to take into account widely disparate power levels of PCs that are at or around the same level. It seems as though a core piece of 3E's design philosophy was cutting down on the DM's workload. With more balanced classes and the same experience requirements for all classes, I feel the new version has succeeded in that regard. Whether or not 3E has simplified the game across the board is another matter (many feel that 3E is [I]more[/I] complicated than ever, and in some ways, I'm inclined to agree). [/QUOTE]
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Did you use UA in your 1E games?
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