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<blockquote data-quote="Father of Dragons" data-source="post: 3535073" data-attributes="member: 52294"><p>My arc in RPGs has a little different than most. I started hanging around the MIT Strategic Games Society when I was in junior high school, and thus was exposed to OD&D when Kevin Slimak came back from a con at Lake Geneva with a playtest copy sometime in '73-'74. Anyway, I played and GM'ed the local blend of OD&D + <u>Greyhawk</u> + house rules (although with decreasing frequency over time) until my early 30's through college and grad school and employment, when I got married and moved to Arizona. My wife has many fine qualities (like putting up with my sense of humor!), but she's not much for gaming outside an occasional board game.</p><p></p><p>Then we had kids, and as they tend to do, they proceeded to grow up at an unlikely speed. Now, I introduced them to all sorts of board games, and when they got into various CCGs, I played with them and took them to tournaments and discussed the finer points of deck building with them (an unfortunate number of my brain cells are <em>still</em> tied up with how to build a "do the wave" deck in Pokemon and Yu-Gi-Oh rarities and the special ability for a Cloud Xyx). But it never occurred to me for some reason to introduce them to RPGs (although I did draw upon my DM'ing experience extensively when making up bedtime stories).</p><p></p><p>Then <em>they</em> found <em>it</em>. To be exact, at the 2004 Worldcon in Boston, they found demos of an obscure RPG called <u>Wildside Gaming System</u>. The system wasn't all the good (in my opinion, in any case), but they loved the idea and at least some of the demo'ing GMs were pretty good. When we got home, my daughter decided that we ought to turn one of the story cycles from their bedtime stories into a game. As I said, I didn't much like the Wildside system (for one thing, I didn't think it did a good job of separating system from setting), so we looked into GURPS 4th edition, which was just coming out around then. And bounced -- it was just to complex with what we wanted. In the meantime, my son discovered some of the kids he knew at school played D&D 3.5. So we dropped the other project (which we eventually returned to using True20 -- a write-up can be found <a href="http://true20.com/forum/viewtopic.php?t=607" target="_blank">here</a>), and I started running a D&D 3.5 Spelljammer game for them and their friends, with help of material from <a href="http://www.spelljammer.org" target="_blank">Beyond the Moons</a>. (Why Spelljammer? Well, I had missed out on all of AD&D having jumped straight from OD&D to D&D 3.5, and I had sort of noticed Spelljammer going by and was sort of sorry I missed it.) And since then I've added a True20 campaign.</p><p></p><p>So, I was out of RPGs, and my kids dragged me back!</p></blockquote><p></p>
[QUOTE="Father of Dragons, post: 3535073, member: 52294"] My arc in RPGs has a little different than most. I started hanging around the MIT Strategic Games Society when I was in junior high school, and thus was exposed to OD&D when Kevin Slimak came back from a con at Lake Geneva with a playtest copy sometime in '73-'74. Anyway, I played and GM'ed the local blend of OD&D + [u]Greyhawk[/u] + house rules (although with decreasing frequency over time) until my early 30's through college and grad school and employment, when I got married and moved to Arizona. My wife has many fine qualities (like putting up with my sense of humor!), but she's not much for gaming outside an occasional board game. Then we had kids, and as they tend to do, they proceeded to grow up at an unlikely speed. Now, I introduced them to all sorts of board games, and when they got into various CCGs, I played with them and took them to tournaments and discussed the finer points of deck building with them (an unfortunate number of my brain cells are [i]still[/i] tied up with how to build a "do the wave" deck in Pokemon and Yu-Gi-Oh rarities and the special ability for a Cloud Xyx). But it never occurred to me for some reason to introduce them to RPGs (although I did draw upon my DM'ing experience extensively when making up bedtime stories). Then [i]they[/i] found [i]it[/i]. To be exact, at the 2004 Worldcon in Boston, they found demos of an obscure RPG called [u]Wildside Gaming System[/u]. The system wasn't all the good (in my opinion, in any case), but they loved the idea and at least some of the demo'ing GMs were pretty good. When we got home, my daughter decided that we ought to turn one of the story cycles from their bedtime stories into a game. As I said, I didn't much like the Wildside system (for one thing, I didn't think it did a good job of separating system from setting), so we looked into GURPS 4th edition, which was just coming out around then. And bounced -- it was just to complex with what we wanted. In the meantime, my son discovered some of the kids he knew at school played D&D 3.5. So we dropped the other project (which we eventually returned to using True20 -- a write-up can be found [url=http://true20.com/forum/viewtopic.php?t=607]here[/url]), and I started running a D&D 3.5 Spelljammer game for them and their friends, with help of material from [url=http://www.spelljammer.org]Beyond the Moons[/url]. (Why Spelljammer? Well, I had missed out on all of AD&D having jumped straight from OD&D to D&D 3.5, and I had sort of noticed Spelljammer going by and was sort of sorry I missed it.) And since then I've added a True20 campaign. So, I was out of RPGs, and my kids dragged me back! [/QUOTE]
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