Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Did your very first character die or level up?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Philotomy Jurament" data-source="post: 5049777" data-attributes="member: 20854"><p>Another factor might be death house rules. For example, is your PC dead at 0 hp? At -10 hit points? At -Con hit points? At -Level hit points? Or maybe you get a Death save at 0 hit points to decide if you're really dead or just incapacitated. Or maybe you roll on a table when you reach 0 hit points.</p><p></p><p>I think the lethality of low-level D&D (especially the older editions) is something that isn't necessarily good or bad; it depends on player expectations and how you approach the game. For example, if you take the approach where a player envisions his hero, creates him and a detailed back-story, motivations, et cetera, and expects a kind of "zero to hero" story to develop around that character, then the default lethality can easily be seen as a drawback. </p><p></p><p>However, maybe the DM tells the players, "Okay, you're going to be starting in a frontier 'boom town' that's sprung up near a mysterious and ancient ruin where adventurous souls have been risking their lives to recover fortunes in treasure. Many die, but a few find themselves rich and the subject of heroic tales and songs sung around campfires and in taverns. I need you to roll up five characters each: all neophyte adventurers hungering after fortune and glory. Roll them up, see what fate gives you, and pick one to start out with. If he lives, great. If not, you'll move to your second PC. We'll see what the fates decree…" </p><p></p><p>That kind of approach puts a little different spin on the start of the game, and helps set the player expectations ("5 PCs -- damn, sound like I might die"). Most players will also see it as a sort of challenge, which can be fun. </p><p></p><p>Another factor is how often the group plays and how fast characters advance. If you have frequent play, losing a low-level PC isn't so bad. But if you just spent six months bringing your PC up to 2nd level, and then he dies after falling into a pit, you'll be pretty bummed.</p></blockquote><p></p>
[QUOTE="Philotomy Jurament, post: 5049777, member: 20854"] Another factor might be death house rules. For example, is your PC dead at 0 hp? At -10 hit points? At -Con hit points? At -Level hit points? Or maybe you get a Death save at 0 hit points to decide if you're really dead or just incapacitated. Or maybe you roll on a table when you reach 0 hit points. I think the lethality of low-level D&D (especially the older editions) is something that isn't necessarily good or bad; it depends on player expectations and how you approach the game. For example, if you take the approach where a player envisions his hero, creates him and a detailed back-story, motivations, et cetera, and expects a kind of "zero to hero" story to develop around that character, then the default lethality can easily be seen as a drawback. However, maybe the DM tells the players, "Okay, you're going to be starting in a frontier 'boom town' that's sprung up near a mysterious and ancient ruin where adventurous souls have been risking their lives to recover fortunes in treasure. Many die, but a few find themselves rich and the subject of heroic tales and songs sung around campfires and in taverns. I need you to roll up five characters each: all neophyte adventurers hungering after fortune and glory. Roll them up, see what fate gives you, and pick one to start out with. If he lives, great. If not, you'll move to your second PC. We'll see what the fates decree…" That kind of approach puts a little different spin on the start of the game, and helps set the player expectations ("5 PCs -- damn, sound like I might die"). Most players will also see it as a sort of challenge, which can be fun. Another factor is how often the group plays and how fast characters advance. If you have frequent play, losing a low-level PC isn't so bad. But if you just spent six months bringing your PC up to 2nd level, and then he dies after falling into a pit, you'll be pretty bummed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Did your very first character die or level up?
Top