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Didn’t Mike Mearls propose a one-roll combat encounter?
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<blockquote data-quote="overgeeked" data-source="post: 8630945" data-attributes="member: 86653"><p>I’d rather there be something worth the time investment happen. Combat as foregone conclusion isn’t worth the time or energy. You shouldn’t bother with the full combat rules unless your chances are way less than 95%. Something like 50-60% as the max worth bothering sounds about right. Then your round to round decisions actually matter. Resources actually matter. Movement and positioning actually matter.</p><p></p><p>Not really. The resources used, if any, only matter if you run out during the fight…making winning the fight harder…or if you have several fights in a day…where the loss of resources will actually matter by making those future, same day fights harder. Without those stipulations, resource loss is irrelevant as everything recharges on a long rest. </p><p></p><p>Sure. Just have anything less than a deadly encounter as a group check. Spending a resource when you know there’s more fights coming might be worth an auto-success or something…or turning a failure into a success.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8630945, member: 86653"] I’d rather there be something worth the time investment happen. Combat as foregone conclusion isn’t worth the time or energy. You shouldn’t bother with the full combat rules unless your chances are way less than 95%. Something like 50-60% as the max worth bothering sounds about right. Then your round to round decisions actually matter. Resources actually matter. Movement and positioning actually matter. Not really. The resources used, if any, only matter if you run out during the fight…making winning the fight harder…or if you have several fights in a day…where the loss of resources will actually matter by making those future, same day fights harder. Without those stipulations, resource loss is irrelevant as everything recharges on a long rest. Sure. Just have anything less than a deadly encounter as a group check. Spending a resource when you know there’s more fights coming might be worth an auto-success or something…or turning a failure into a success. [/QUOTE]
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Didn’t Mike Mearls propose a one-roll combat encounter?
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