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Didn’t Mike Mearls propose a one-roll combat encounter?
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<blockquote data-quote="Blue" data-source="post: 8631112" data-attributes="member: 20564"><p>In the "crunchy" of the two RPG systems I am forever noodling around writing, I've had the concept of Importance or Interest. Basically, how big of a deal <em>to the players </em>(in an ideal world) is the outcome? And go various zoom in or zoom out based on that.</p><p></p><p>So a bar brawl might be a moderate Interest - enough that there's a few dice rolled (or whatever uncertainty resolution I'm playing with) so that we can weave a narrative, but still over in just a few minutes at the table. Trying to sell off captured arms and armor for starting heroes might be the same - that amount of money is a big deal then. But the same thing later would be a single roll.</p><p></p><p>A big fight might be zoomed all the way in, while a fight to take out a few guards might be at a moderate level or even a single check.</p><p></p><p>With variations - when I was using a dice mechanic like D&D, I was a bell curve when zooming out, so that "average" results occurred ... well, not more. Because multiple rolls for zooming in would lead to an average ofver time as well. To put in D&D terms, a zoomed in combat might use d20s and go by round, a moderate zoom bar brawl might use 2d10 and just be a few checks, and a zoomed out encounter with some wolves by high level might us 4d6-3 and be a single check. (Just pretend numbers, I wasn't using D&D-like.)</p><p></p><p>Have an Escalation mechanism to increase the zoom level that can be used.</p></blockquote><p></p>
[QUOTE="Blue, post: 8631112, member: 20564"] In the "crunchy" of the two RPG systems I am forever noodling around writing, I've had the concept of Importance or Interest. Basically, how big of a deal [I]to the players [/I](in an ideal world) is the outcome? And go various zoom in or zoom out based on that. So a bar brawl might be a moderate Interest - enough that there's a few dice rolled (or whatever uncertainty resolution I'm playing with) so that we can weave a narrative, but still over in just a few minutes at the table. Trying to sell off captured arms and armor for starting heroes might be the same - that amount of money is a big deal then. But the same thing later would be a single roll. A big fight might be zoomed all the way in, while a fight to take out a few guards might be at a moderate level or even a single check. With variations - when I was using a dice mechanic like D&D, I was a bell curve when zooming out, so that "average" results occurred ... well, not more. Because multiple rolls for zooming in would lead to an average ofver time as well. To put in D&D terms, a zoomed in combat might use d20s and go by round, a moderate zoom bar brawl might use 2d10 and just be a few checks, and a zoomed out encounter with some wolves by high level might us 4d6-3 and be a single check. (Just pretend numbers, I wasn't using D&D-like.) Have an Escalation mechanism to increase the zoom level that can be used. [/QUOTE]
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Didn’t Mike Mearls propose a one-roll combat encounter?
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