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Didn’t Mike Mearls propose a one-roll combat encounter?
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<blockquote data-quote="DND_Reborn" data-source="post: 8631514" data-attributes="member: 6987520"><p>FYI, starting a post like this does nothing really to encourage a response. Frankly, I wonder where you got the rest of your post from or why you directed it at me. But... since you <em>did</em>:</p><p></p><p></p><p>I am not mad (as in angry or crazy over...) concerning anything about what you are discussing. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /> </p><p></p><p></p><p>The ratio is closer to 10:1, FWIW. And we typically have anywhere from just a couple to as many as 8-10 depending on the nature of the session and how long it goes. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /></p><p></p><p></p><p>Well, whose fault it that? The designers of course. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>And also, the whole "assuming you know what someone will say" is pretty arrogant. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>What, really, like people don't <em>know</em> that?! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p><p></p><p></p><p>Yep, all true. So, what does <em>any</em> of this have to do with my post??? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f914.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":unsure:" title="Unsure :unsure:" data-smilie="24"data-shortname=":unsure:" /></p><p></p><p></p><p><em>Whew</em>...</p><p></p><p></p><p>Yep, that was a lot of words which I hope you felt you got something out of. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>My turn:</p><p></p><p>Regardless, you said it yourself. Combat is about attrition and still if 99% or more battles are won by the PCs, you don't even need a roll. The game becomes about story-telling (which is fine of course) where the players defeat X Y and Z. If you want to say that uses up resources A B and C, go for it.</p><p></p><p>After all, what is the point to just rolling to see what resources are lost? If you aren't interested in combat (again, no issues with that!) then why are you concerned with attrition? What does it impact to know resources A and C have been used but not B?</p><p></p><p>Finally, I already suggested a model for quickly resolving combat in <em>another</em> thread (<a href="https://www.enworld.org/threads/sd-d-simply-d-d.686809/" target="_blank">D&D General - SD&D: Simply D&D</a>) where it comes down to (yes) a series of rolls. You could augment it as you suggest with concepts based on the resources you want to use, or just use it as is. But, frankly, regardless of how you do combat the PCs wins the vast majority of the time so the question that really matters is, again, <em>why bother?</em></p><p></p><p>You said it yourself: either you enjoy combat or you don't. If you don't enjoy it, but you know the model is the PCs win nearly all the time, narrate it and move on.</p><p></p><p>We narrate simple encounters which will have little attrition and pose little threat all the time. On the other end of the spectrum, you would not want to just play out deadly potentially TPK encounters all the time, either because it would be <em>exhausting</em> to do! So, most groups run the range of encounters--playing some out, narrating others.</p><p></p><p>Other groups love combat, even the cakewalk stuff where they dominate, and are happy to gloss over the social or exploration pillars. To those groups, the why bother is in the other pillars...</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8631514, member: 6987520"] FYI, starting a post like this does nothing really to encourage a response. Frankly, I wonder where you got the rest of your post from or why you directed it at me. But... since you [I]did[/I]: I am not mad (as in angry or crazy over...) concerning anything about what you are discussing. 🤷♂️ The ratio is closer to 10:1, FWIW. And we typically have anywhere from just a couple to as many as 8-10 depending on the nature of the session and how long it goes. 🤷♂️ Well, whose fault it that? The designers of course. :P And also, the whole "assuming you know what someone will say" is pretty arrogant. ;) What, really, like people don't [I]know[/I] that?! :eek: Yep, all true. So, what does [I]any[/I] of this have to do with my post??? :unsure: [I]Whew[/I]... Yep, that was a lot of words which I hope you felt you got something out of. ;) My turn: Regardless, you said it yourself. Combat is about attrition and still if 99% or more battles are won by the PCs, you don't even need a roll. The game becomes about story-telling (which is fine of course) where the players defeat X Y and Z. If you want to say that uses up resources A B and C, go for it. After all, what is the point to just rolling to see what resources are lost? If you aren't interested in combat (again, no issues with that!) then why are you concerned with attrition? What does it impact to know resources A and C have been used but not B? Finally, I already suggested a model for quickly resolving combat in [I]another[/I] thread ([URL="https://www.enworld.org/threads/sd-d-simply-d-d.686809/"]D&D General - SD&D: Simply D&D[/URL]) where it comes down to (yes) a series of rolls. You could augment it as you suggest with concepts based on the resources you want to use, or just use it as is. But, frankly, regardless of how you do combat the PCs wins the vast majority of the time so the question that really matters is, again, [I]why bother?[/I] You said it yourself: either you enjoy combat or you don't. If you don't enjoy it, but you know the model is the PCs win nearly all the time, narrate it and move on. We narrate simple encounters which will have little attrition and pose little threat all the time. On the other end of the spectrum, you would not want to just play out deadly potentially TPK encounters all the time, either because it would be [I]exhausting[/I] to do! So, most groups run the range of encounters--playing some out, narrating others. Other groups love combat, even the cakewalk stuff where they dominate, and are happy to gloss over the social or exploration pillars. To those groups, the why bother is in the other pillars... [/QUOTE]
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Didn’t Mike Mearls propose a one-roll combat encounter?
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