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Die Hard in Sharn
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<blockquote data-quote="Serensius" data-source="post: 4754374" data-attributes="member: 62119"><p>So I ran the adventure, it went more or less perfectly. Small party though, only two spell casters. We were using the wounds and vitality points system, so the NPC class mooks were fairly easy to take down. Also, I had drawn the levels with OCD-level detail, which actually turned out to be really useful and made the adventure much easier to control. Now, to comment:</p><p></p><p></p><p></p><p>Yeah, I was kind of scared of this as well. I obviously tried catching the players unawares, by actually giving them a different mission in the tower though I later regretted this, as they saw <em>that</em> as the main adventure and not the interloping bad guys). Another thing I tried though was to replicate the way John McClane is shoeless throughout the movie: the PCs travelled to Sharn with the lightning rail, which, as it is commonly known, loads people up with static energy, to much discomfort. An NPC advised them to take off their shoes and socks, and make "fists with [their] toes" on a carpet. Just as they did, though, the "terrorists" burst in. My players actually got the gist of it, and quickly hid in the air duct I had previously described. Of course, they tried to take up the fight when only two people entered the room, but more arrived and they eventually had to escape. So, that worked out nicely, I just had to show them how many enemies there actually were.</p><p></p><p></p><p></p><p>Yeah, exactly. I think it worked because it was demonstrated early on that even though the bad guys were easy to take on one or two at a time, the PCs had no chance against every one of them at the same time.</p><p></p><p><a href="http://www.enworld.org/forum/%22Fists%20with%20your%20toes.%22" target="_blank">"Fists with your toes."</a></p><p></p><p>A very good tip. Of course, I was lucky enough to be able to design the adventure towards these two specific characters, and them both being spell casters this wasn't really a problem.</p><p></p><p>It was <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Obviously some adjustments had to be made (Karl the crazy henchman is not a German martial artist but a warforged monk, the hired geek is an artificer etc) but it worked surprisingly well "out of the box".</p><p></p><p></p><p></p><p>Apathy/lack of knowledge of the situation/range (it's on the 30th floor, lower floors are locked down magically/terrorists will kill the hostages if they do/dramatic convention and the fact that the players are too busy with their own problem to worry about what the police are doing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Not really, apart from the fact that the lower floors are completely empty due to this party being held in the evening <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><em>Sending stones</em> that can broadcast a long way as well as between the <em>stones</em>.</p></blockquote><p></p>
[QUOTE="Serensius, post: 4754374, member: 62119"] So I ran the adventure, it went more or less perfectly. Small party though, only two spell casters. We were using the wounds and vitality points system, so the NPC class mooks were fairly easy to take down. Also, I had drawn the levels with OCD-level detail, which actually turned out to be really useful and made the adventure much easier to control. Now, to comment: Yeah, I was kind of scared of this as well. I obviously tried catching the players unawares, by actually giving them a different mission in the tower though I later regretted this, as they saw [I]that[/I] as the main adventure and not the interloping bad guys). Another thing I tried though was to replicate the way John McClane is shoeless throughout the movie: the PCs travelled to Sharn with the lightning rail, which, as it is commonly known, loads people up with static energy, to much discomfort. An NPC advised them to take off their shoes and socks, and make "fists with [their] toes" on a carpet. Just as they did, though, the "terrorists" burst in. My players actually got the gist of it, and quickly hid in the air duct I had previously described. Of course, they tried to take up the fight when only two people entered the room, but more arrived and they eventually had to escape. So, that worked out nicely, I just had to show them how many enemies there actually were. Yeah, exactly. I think it worked because it was demonstrated early on that even though the bad guys were easy to take on one or two at a time, the PCs had no chance against every one of them at the same time. [URL="http://www.enworld.org/forum/%22Fists%20with%20your%20toes.%22"]"Fists with your toes."[/URL] A very good tip. Of course, I was lucky enough to be able to design the adventure towards these two specific characters, and them both being spell casters this wasn't really a problem. It was :) Obviously some adjustments had to be made (Karl the crazy henchman is not a German martial artist but a warforged monk, the hired geek is an artificer etc) but it worked surprisingly well "out of the box". Apathy/lack of knowledge of the situation/range (it's on the 30th floor, lower floors are locked down magically/terrorists will kill the hostages if they do/dramatic convention and the fact that the players are too busy with their own problem to worry about what the police are doing :) Not really, apart from the fact that the lower floors are completely empty due to this party being held in the evening :) [I]Sending stones[/I] that can broadcast a long way as well as between the [I]stones[/I]. [/QUOTE]
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