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Die Hard in Sharn
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<blockquote data-quote="Serensius" data-source="post: 4758619" data-attributes="member: 62119"><p>Unfortunately all my notes and drawings are on paper, or else I could have sent them to you.</p><p></p><p>I think a lot of modern-day movies could be used as templates for adventures, the challenge of course is to get the players to "follow" the plot without railroading them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I recommend watching the movie in question a few times so you know the plot and maybe remember a few key spoken lines. As for other movies, off the top of my head, I'm thinking <em>Predator</em>, with an invisible monster, lots of mooks and low-level PCs. In the same vein, <em>Alien</em> could be really awesome, or maybe even <em>The Thing</em> with doppelgangers. Maybe <em>Speed</em>, if your setting has airships or other fast vehicles (this is why I love Eberron). Any of the <em>Terminator</em> movies would be awesome as well, setting the PCs up against a night-invincible bad-ass enemy. Maybe <em>Blade Runner</em> as well? The <em>Indiana Jones</em>-movies are inherently very D&D-ish, so I think they would make great adaptions.</p><p></p><p>Another problem is that these movies usually only have one star, whereas in D&D you're probably going to have at least three or four. You also have to keep up the pacing and get the PCs engaged when there is downtime in the plot (which makes it very important that you know the plot, so that you always know what's happening in the background - I had some trouble with this seeing as there are some lulls in the action in Die Hard when the villains are opening the vault, and the players didn't know what to do. Sending someone to kill them got them activised again, though <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />). All in all, I really recommend this way of running an adventure, it's loads of fun, and remember, don't be ashamed to plagiarize, your players won't really notice if they're being kept busy.</p></blockquote><p></p>
[QUOTE="Serensius, post: 4758619, member: 62119"] Unfortunately all my notes and drawings are on paper, or else I could have sent them to you. I think a lot of modern-day movies could be used as templates for adventures, the challenge of course is to get the players to "follow" the plot without railroading them :) I recommend watching the movie in question a few times so you know the plot and maybe remember a few key spoken lines. As for other movies, off the top of my head, I'm thinking [I]Predator[/I], with an invisible monster, lots of mooks and low-level PCs. In the same vein, [I]Alien[/I] could be really awesome, or maybe even [I]The Thing[/I] with doppelgangers. Maybe [I]Speed[/I], if your setting has airships or other fast vehicles (this is why I love Eberron). Any of the [I]Terminator[/I] movies would be awesome as well, setting the PCs up against a night-invincible bad-ass enemy. Maybe [I]Blade Runner[/I] as well? The [I]Indiana Jones[/I]-movies are inherently very D&D-ish, so I think they would make great adaptions. Another problem is that these movies usually only have one star, whereas in D&D you're probably going to have at least three or four. You also have to keep up the pacing and get the PCs engaged when there is downtime in the plot (which makes it very important that you know the plot, so that you always know what's happening in the background - I had some trouble with this seeing as there are some lulls in the action in Die Hard when the villains are opening the vault, and the players didn't know what to do. Sending someone to kill them got them activised again, though ;)). All in all, I really recommend this way of running an adventure, it's loads of fun, and remember, don't be ashamed to plagiarize, your players won't really notice if they're being kept busy. [/QUOTE]
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