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<blockquote data-quote="kenjib" data-source="post: 534518" data-attributes="member: 530"><p>organic point buy</p><p></p><p>- roll six ability scores in order using straight 3d6</p><p></p><p>- swap one pair of scores</p><p></p><p>- calculate the point value as per the DMG (scores 8 or lower are all worth 0 points when calculating this total)</p><p></p><p>- if the character's stats are worth 21 or more, he gets 4 additional points to spend</p><p></p><p>- if the character's stats are worth less than 21, he gets the difference between his value and 25 to spend (ie a 18 point character gets 7 points to spend).</p><p></p><p>- points for abilties below 8 are bought on a one-for-one basis (this clarification is because the chart in the DMG only goes down to 8 minimum)</p><p></p><p>This system creates a combination of nature and nurture in a character, combining the balance benefits of point buy while fixing the problem that point buy often ends up in very cookie cutter type characters all with very similar stats per class. You end up with characters that are sufficiently effective, but still have quirky stats from time to time (such as a charismatic fighter, or wizard with high wisdom).</p><p></p><p>If you want higher stats you can scale the system upwards. For example:</p><p></p><p>- Roll using 4d6 drop lowest in order instead of 3d6</p><p></p><p>- If the character has 32 or higher total, they get 4 points to spend</p><p></p><p>- If the character has less than 32, they get the difference between 36 and their current total (ie a 25 point character gets 11 points).</p></blockquote><p></p>
[QUOTE="kenjib, post: 534518, member: 530"] organic point buy - roll six ability scores in order using straight 3d6 - swap one pair of scores - calculate the point value as per the DMG (scores 8 or lower are all worth 0 points when calculating this total) - if the character's stats are worth 21 or more, he gets 4 additional points to spend - if the character's stats are worth less than 21, he gets the difference between his value and 25 to spend (ie a 18 point character gets 7 points to spend). - points for abilties below 8 are bought on a one-for-one basis (this clarification is because the chart in the DMG only goes down to 8 minimum) This system creates a combination of nature and nurture in a character, combining the balance benefits of point buy while fixing the problem that point buy often ends up in very cookie cutter type characters all with very similar stats per class. You end up with characters that are sufficiently effective, but still have quirky stats from time to time (such as a charismatic fighter, or wizard with high wisdom). If you want higher stats you can scale the system upwards. For example: - Roll using 4d6 drop lowest in order instead of 3d6 - If the character has 32 or higher total, they get 4 points to spend - If the character has less than 32, they get the difference between 36 and their current total (ie a 25 point character gets 11 points). [/QUOTE]
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