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<blockquote data-quote="drakhe" data-source="post: 535100" data-attributes="member: 4930"><p>I've used both methods with a twist: since all my players wer first-timers, I had promised them that they could "rebuild" their characters before we would start the major campaign. So after playing 3 scenarios (one being the Sunless Citadel) ...</p><p></p><p>They had to retain race/class/equipment/money. I let them reassign stat's by adding all their previous stats together to use as a pool for assigning stats. Appart from adhering to the basic rule of not going below3/over18 they could do whatever they wanted. Then they could reassing skills/feats.</p><p></p><p>The idea behind this: as they were all beginners my players didn't realy know how to create their character. And rather than explaining them in an abstract manner I decided to let them discover for themselves and gave them a chance to apply what they've learned. At least one of the players was satisfied with his character as it was and hasn't changed anything.</p></blockquote><p></p>
[QUOTE="drakhe, post: 535100, member: 4930"] I've used both methods with a twist: since all my players wer first-timers, I had promised them that they could "rebuild" their characters before we would start the major campaign. So after playing 3 scenarios (one being the Sunless Citadel) ... They had to retain race/class/equipment/money. I let them reassign stat's by adding all their previous stats together to use as a pool for assigning stats. Appart from adhering to the basic rule of not going below3/over18 they could do whatever they wanted. Then they could reassing skills/feats. The idea behind this: as they were all beginners my players didn't realy know how to create their character. And rather than explaining them in an abstract manner I decided to let them discover for themselves and gave them a chance to apply what they've learned. At least one of the players was satisfied with his character as it was and hasn't changed anything. [/QUOTE]
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