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<blockquote data-quote="Creamsteak" data-source="post: 535246" data-attributes="member: 552"><p>I use a modified point buy that works to circumvent ECL. I pick a number, and that number represents the ability scores I want all players to be able to have in every stat if they distributed their points evenly. First, I justify the power level I want the PCs to have available to them.</p><p></p><p><span style="color: red">Red=Super High</span>, <span style="color: orange">Orange=Moderately High</span>, <span style="color: skyblue">Blue=Moderate</span>, <span style="color: yellow">Yellow=Moderately Low</span>, <span style="color: seagreen">Green=Super Low</span>.</p><p></p><p><span style="color: red">18 (16*6 = 96 Points)</span></p><p><span style="color: red">17 (13*6 = 78 Points)</span></p><p><span style="color: orange">16 (10*6 = 60 Points)</span></p><p><span style="color: orange">15 (8*6 = 48 Points)</span></p><p><span style="color: skyblue">14 (6*6 = 36 Points)</span></p><p><span style="color: skyblue">13 (5*6 =30 Points)</span></p><p><span style="color: yellow">12 (4*6 = 24 Points)</span></p><p><span style="color: yellow">11 (3*6 = 18 Points)</span></p><p><span style="color: seagreen">10 (2*6 = 12 Points)</span></p><p><span style="color: seagreen">9 (1*6 = 6 Points)</span></p><p></p><p>After picking the power level, I lower a players points available one level for each ECL purchased. For instance, in a 36 Point Game a player can play an ECL+1 race, but they only get 30 Points. If ECL+2 is used, they only get 24 Points. If a player wants to play an ECL+4, that's fine, but they are going to be stuck with 12 Points.</p><p></p><p>NPCs in these games start with a number of points one tier lower, and most of my games start with 48 Points because about half of the players take ECL +1 or ECL +2 races, and the other three are Human, Human, Elf 99% of the time.</p><p></p><p>A player can forego a level as they gain experience to regain points lost during character creation, but they can never go past the set limit. For instance, creating a ECL+4 character with only 12 meager points to work with would be a bit powerful at first level, no doubt, but they would quickly lose a seat to characters who have ability scores that open up new doors for them. When this character would have gained their first character level, they can instead choose to gain 6 points back, so they are eventually able to fill out their ECL - or they can choose not to.</p><p></p><p>It's worked very well so far, allowing for a greater degree of customization without requiring players to start at unusually high character levels to play certain ECL races.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 535246, member: 552"] I use a modified point buy that works to circumvent ECL. I pick a number, and that number represents the ability scores I want all players to be able to have in every stat if they distributed their points evenly. First, I justify the power level I want the PCs to have available to them. [color=red]Red=Super High[/color], [color=orange]Orange=Moderately High[/color], [color=skyblue]Blue=Moderate[/color], [color=yellow]Yellow=Moderately Low[/color], [color=seagreen]Green=Super Low[/color]. [color=red]18 (16*6 = 96 Points) 17 (13*6 = 78 Points)[/color] [color=orange]16 (10*6 = 60 Points) 15 (8*6 = 48 Points)[/color] [color=skyblue]14 (6*6 = 36 Points) 13 (5*6 =30 Points)[/color] [color=yellow]12 (4*6 = 24 Points) 11 (3*6 = 18 Points)[/color] [color=seagreen]10 (2*6 = 12 Points) 9 (1*6 = 6 Points)[/color] After picking the power level, I lower a players points available one level for each ECL purchased. For instance, in a 36 Point Game a player can play an ECL+1 race, but they only get 30 Points. If ECL+2 is used, they only get 24 Points. If a player wants to play an ECL+4, that's fine, but they are going to be stuck with 12 Points. NPCs in these games start with a number of points one tier lower, and most of my games start with 48 Points because about half of the players take ECL +1 or ECL +2 races, and the other three are Human, Human, Elf 99% of the time. A player can forego a level as they gain experience to regain points lost during character creation, but they can never go past the set limit. For instance, creating a ECL+4 character with only 12 meager points to work with would be a bit powerful at first level, no doubt, but they would quickly lose a seat to characters who have ability scores that open up new doors for them. When this character would have gained their first character level, they can instead choose to gain 6 points back, so they are eventually able to fill out their ECL - or they can choose not to. It's worked very well so far, allowing for a greater degree of customization without requiring players to start at unusually high character levels to play certain ECL races. [/QUOTE]
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