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Die Vecna, Die!
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<blockquote data-quote="jester47" data-source="post: 81161" data-attributes="member: 2238"><p>I have not played it in 3E. However I have toyed with a conversion. Most of the monsters are in the monster manual or they can easily be improvised. I figure that the MM2 will have many of the undead listed. I would use the Skeleton and Zombie Templates that were published on the wizards web page. </p><p></p><p>SPOILER</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Personally, I would cut out the part about Sigil. The adventure runs just fine with Vecna obtaining Godhood and Iuz being half drained by Vecna (remaining a demigod). Just have him burn a bit and then find a way back to the world of Greyhawk. Vecna simply escapes Ravenloft and starts a career as the god listed in the PHB.</p></blockquote><p></p>
[QUOTE="jester47, post: 81161, member: 2238"] I have not played it in 3E. However I have toyed with a conversion. Most of the monsters are in the monster manual or they can easily be improvised. I figure that the MM2 will have many of the undead listed. I would use the Skeleton and Zombie Templates that were published on the wizards web page. SPOILER Personally, I would cut out the part about Sigil. The adventure runs just fine with Vecna obtaining Godhood and Iuz being half drained by Vecna (remaining a demigod). Just have him burn a bit and then find a way back to the world of Greyhawk. Vecna simply escapes Ravenloft and starts a career as the god listed in the PHB. [/QUOTE]
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Die Vecna, Die!
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