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Die Vecna, Die!
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<blockquote data-quote="Xar" data-source="post: 87816" data-attributes="member: 895"><p>SPOILERS</p><p></p><p></p><p></p><p></p><p></p><p></p><p>Ah, but the part in Sigil is absolutely one of the best parts of the adventure. Not only can they try to slay an Avatar, but also have a nice chat with the Lady of Pain. I just wanna see my players faces when that happens... <em>Oh, my god, she spotted us, we are all doomed...</em> I don't care that some of the PS-rules got broken, after all it is the planes and even weirder things can happen there. </p><p></p><p>Oh, and I am running it from the FR, not from GH. It is Xvim who is trying to absorb Vecna's power to become a greater god, as he can't do stuff like that in the FR as Ao prohibits it. But some other god learned of this plan and wants the hero's to stop Xvim. At the end, when Xvim escapes Vecna's clutches he still could steal some of his power, and has now changed into one of his other aspects, Bane. A nice explanation to shift the campaign to the 3rd edition FR.</p></blockquote><p></p>
[QUOTE="Xar, post: 87816, member: 895"] SPOILERS Ah, but the part in Sigil is absolutely one of the best parts of the adventure. Not only can they try to slay an Avatar, but also have a nice chat with the Lady of Pain. I just wanna see my players faces when that happens... [i]Oh, my god, she spotted us, we are all doomed...[/i] I don't care that some of the PS-rules got broken, after all it is the planes and even weirder things can happen there. Oh, and I am running it from the FR, not from GH. It is Xvim who is trying to absorb Vecna's power to become a greater god, as he can't do stuff like that in the FR as Ao prohibits it. But some other god learned of this plan and wants the hero's to stop Xvim. At the end, when Xvim escapes Vecna's clutches he still could steal some of his power, and has now changed into one of his other aspects, Bane. A nice explanation to shift the campaign to the 3rd edition FR. [/QUOTE]
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