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Die Vecna Die!
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<blockquote data-quote="Wycen" data-source="post: 1405821" data-attributes="member: 13732"><p>From memory, it goes something like this.</p><p></p><p>Vecna is trying to escape Ravenloft and has figured out how.</p><p></p><p>Meanwhile, Iuz is trying to find some Vecna punks to whack on.</p><p></p><p>Meanwhile, the players get involved somehow, (hopefully they have a previous experience with one of the gods).</p><p></p><p>Now, they head out to Tovag Barog, or that big stone henge like place in the Baklunki lands. Somehow they discover it is a portal leading to a hidden Vecna worshipper hideout, among other places, such as a plane of ghouls, undersea, etc.</p><p></p><p>Doing something specific that I can't remember, maybe just stepping through a door, they end up in Ravenloft, in Cavitus, the realm of Vecna. Eventually, they have to make their way into the citadel of Vecna, his actual halls and palace.</p><p></p><p>The forces of Iuz are still involved, maybe helping the players maybe hurting.</p><p></p><p>They make it into the palace of Vecna and discover they need relics of the old one to use against him, so you can get fingers, toes, scalps, the head of Vecna, etc.</p><p></p><p>Eventually, Vecna says, "Ha! Punks, I make you all my beyatches! And uses a secret word to enter Sigil and take over the Armory, or was it the Foundry? The place with sphere of annihilation.</p><p></p><p>The Lady of Pain is not pleased, and though she has ultimate power in Sigil, it is revealed that the Lady of Pain and Vecna, or at least Vecna's secret word, (provided by the serpent) are equally ancient powers and she can only make him feel great pain, not kill him or boot him out.</p><p></p><p>It is now up to the players to stop him.</p><p></p><p>If they stop him, he gets booted from Sigil. Ultimately, this event destroys and remakes the universe. Voila, you have moved from 2E to 3E. That is the official explanation behind the switch in editions.</p></blockquote><p></p>
[QUOTE="Wycen, post: 1405821, member: 13732"] From memory, it goes something like this. Vecna is trying to escape Ravenloft and has figured out how. Meanwhile, Iuz is trying to find some Vecna punks to whack on. Meanwhile, the players get involved somehow, (hopefully they have a previous experience with one of the gods). Now, they head out to Tovag Barog, or that big stone henge like place in the Baklunki lands. Somehow they discover it is a portal leading to a hidden Vecna worshipper hideout, among other places, such as a plane of ghouls, undersea, etc. Doing something specific that I can't remember, maybe just stepping through a door, they end up in Ravenloft, in Cavitus, the realm of Vecna. Eventually, they have to make their way into the citadel of Vecna, his actual halls and palace. The forces of Iuz are still involved, maybe helping the players maybe hurting. They make it into the palace of Vecna and discover they need relics of the old one to use against him, so you can get fingers, toes, scalps, the head of Vecna, etc. Eventually, Vecna says, "Ha! Punks, I make you all my beyatches! And uses a secret word to enter Sigil and take over the Armory, or was it the Foundry? The place with sphere of annihilation. The Lady of Pain is not pleased, and though she has ultimate power in Sigil, it is revealed that the Lady of Pain and Vecna, or at least Vecna's secret word, (provided by the serpent) are equally ancient powers and she can only make him feel great pain, not kill him or boot him out. It is now up to the players to stop him. If they stop him, he gets booted from Sigil. Ultimately, this event destroys and remakes the universe. Voila, you have moved from 2E to 3E. That is the official explanation behind the switch in editions. [/QUOTE]
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