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die_kluge's story hour - The Lost Continent
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<blockquote data-quote="der_kluge" data-source="post: 1209638" data-attributes="member: 945"><p>This is the small blurb that I gave the PCs before we began:</p><p></p><p>The world we’ll be playing in is a work in progress, and is based on many discussions with other writers. It is the Bluffside world of Alterra. The world has just come out of a terrible ice age, which was started as the result of something called “the great cataclysm” where a great rain of fire came down into the land, and darkened the sky, and left it cold and inhospitable. Many variations of this tale exist, each passed down through the generations. For over 200,000 years, the world has been locked in a ball of ice, where the races have fought for their very lives to survive. The agents of evil, and the children of the ice, the white dragons and the frost giants have enjoyed a dominance in the world that they are all too unwilling to abandon now just because the ice has receded.</p><p> Throughout the ice age, the surface races banded together and formed a large city, simply referred to as “the Bastion” wherein they pulled their resources and strength to help one another. The Bastion is enormous in size and scope – a huge walled city of over a million people with farms and gardens and defensives capable of holding numerous white dragons at bay at any given moment in time. The Bastion is a pure cultural melting pot, where all have come from all over the world to escape the brutality of life outside its safe walls. Halflings, dwarves, gnomes, elves, humans, and all variations in between dominate the city. Lesser fey races, and good monstrous races, including storm giants, are also found within its confines.</p><p> Now that the ice has started to recede from the landscape, exploration and discovery is the talk of the day. To explore and discover the new lands that have been covered in ice for all these years is the current focus of everyone in the Bastion. Bluffside, a city to the north, was built around some ancient ruins of the Barrocks, a race of people that has been virtually forgotten by time. These ruins held great treasure and knowledge, and have encouraged brash adventurers and explorers to go further and further out into the wilds of the unknown to uncover greater riches and knowledge. </p><p> But, the world is a dangerous place, and traveling beyond the safe walls of the Bastion is risky. Large ships of men – explorers, healers, magic users, cartographers, mercenaries, and laborers head out in great expeditions to explore and map the furthest reaches of the surface world. These expeditions take years, and some never return. Those that do are awarded rock-star celebrity, and bring back amazing stories of danger as well as wealth and knowledge that are unheard of.</p><p></p><p> You have eagerly enlisted your services to such an expedition. You will be traveling with the great archaeologist and explorer Valgo, in his quest to uncover new lands and knowledge. His ship, the Celestial, will be loaded with supplies over the next few weeks. A hundred brave crewmembers will be added to the roster, and you set sail bright and early at the start of the fall season. You will travel through the hard winter months, and should find land in the springtime.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 1209638, member: 945"] This is the small blurb that I gave the PCs before we began: The world we’ll be playing in is a work in progress, and is based on many discussions with other writers. It is the Bluffside world of Alterra. The world has just come out of a terrible ice age, which was started as the result of something called “the great cataclysm” where a great rain of fire came down into the land, and darkened the sky, and left it cold and inhospitable. Many variations of this tale exist, each passed down through the generations. For over 200,000 years, the world has been locked in a ball of ice, where the races have fought for their very lives to survive. The agents of evil, and the children of the ice, the white dragons and the frost giants have enjoyed a dominance in the world that they are all too unwilling to abandon now just because the ice has receded. Throughout the ice age, the surface races banded together and formed a large city, simply referred to as “the Bastion” wherein they pulled their resources and strength to help one another. The Bastion is enormous in size and scope – a huge walled city of over a million people with farms and gardens and defensives capable of holding numerous white dragons at bay at any given moment in time. The Bastion is a pure cultural melting pot, where all have come from all over the world to escape the brutality of life outside its safe walls. Halflings, dwarves, gnomes, elves, humans, and all variations in between dominate the city. Lesser fey races, and good monstrous races, including storm giants, are also found within its confines. Now that the ice has started to recede from the landscape, exploration and discovery is the talk of the day. To explore and discover the new lands that have been covered in ice for all these years is the current focus of everyone in the Bastion. Bluffside, a city to the north, was built around some ancient ruins of the Barrocks, a race of people that has been virtually forgotten by time. These ruins held great treasure and knowledge, and have encouraged brash adventurers and explorers to go further and further out into the wilds of the unknown to uncover greater riches and knowledge. But, the world is a dangerous place, and traveling beyond the safe walls of the Bastion is risky. Large ships of men – explorers, healers, magic users, cartographers, mercenaries, and laborers head out in great expeditions to explore and map the furthest reaches of the surface world. These expeditions take years, and some never return. Those that do are awarded rock-star celebrity, and bring back amazing stories of danger as well as wealth and knowledge that are unheard of. You have eagerly enlisted your services to such an expedition. You will be traveling with the great archaeologist and explorer Valgo, in his quest to uncover new lands and knowledge. His ship, the Celestial, will be loaded with supplies over the next few weeks. A hundred brave crewmembers will be added to the roster, and you set sail bright and early at the start of the fall season. You will travel through the hard winter months, and should find land in the springtime. [/QUOTE]
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